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It may not matter in this context but did the flutter team ever figure out jank on iOS especially first run? Something always seems off with that vs native. This was an old issue, but they seemed to struggle with addressing it / or it wasn't needed for their use cases.



It's still an open issue I think and a difficult one to solve, even with their resources.

https://github.com/flutter/flutter/issues/32170


No, theyve been struggling with it ever since Apple switched from OpenGL to Metal.


Bummer - I'm sorry to hear that.




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