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It is exactly, and it's a hard problem to generalise.

My point is that rendering a list widget is more complex than other widgets because it's as complex as general full-page rendering / scene rendering

> This isn't fundamentally oppositional — it's the most basic...

It can be both.

View culling is essentially the complexity I'm talking about. View culling is a heuristic, it produces different impacts depending on many variables within the view, as well as the parameters of your cull.




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