That used to be the case before everything was connected to the internet: devs would agonize about making sure there were no bugs, because once it was out it was out of their hands.
Games were especially nerve-wracking because a single show-stopping bug could bankrupt the entire company, but I digress.
Now, it’s “Get enough working code out the door so that we can sell copies! We can patch it if we need to!”
Games were especially nerve-wracking because a single show-stopping bug could bankrupt the entire company, but I digress.
Now, it’s “Get enough working code out the door so that we can sell copies! We can patch it if we need to!”