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That used to be the case before everything was connected to the internet: devs would agonize about making sure there were no bugs, because once it was out it was out of their hands.

Games were especially nerve-wracking because a single show-stopping bug could bankrupt the entire company, but I digress.

Now, it’s “Get enough working code out the door so that we can sell copies! We can patch it if we need to!”




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