>For example, a fully immersive VR app that takes into account objects and other things in the room to ensure the virtual experience generated doesn’t lead to a person walking into things.
This already exists and works very well, in the form of the SteamVR and Oculus VR play area guardian systems:
>If I am walking down the sidewalk with a friend, we may be experiencing a quiet forest path, with other strangers we pass in the real world appearing as elves or animals to cue us of their presence
I’m aware of guardian - it is the hello world example of what I’m talking about. Currently VR apps are not meatspace aware, guardian is just a safety tool.
This already exists and works very well, in the form of the SteamVR and Oculus VR play area guardian systems:
https://support.oculus.com/guardian/
>If I am walking down the sidewalk with a friend, we may be experiencing a quiet forest path, with other strangers we pass in the real world appearing as elves or animals to cue us of their presence
How will the system cue used hypodermic needles?