This is a bit like saying 'vacuum tubes are too fragile and always break, computers will never succeed'.
That being said, I do think FB will succeed on the hardware front but flounder on the software front unless they somehow completely reinvent themselves and stop being so "Disney".
My point was that your comment "VR makes most people nauseous" is criticizing the metaphorical vacuum tubes of VR/AR - IE: current VR/AR implementation != all possible VR/AR implementation. So you're criticizing the growing pains period but the medium itself doesn't necessitate nausea. And in fact there has already been tremendous advances in both hardware and software to mitigate nausea.
The guy has a point, any experiences that move you around will make almost everyone who tries them sick after 10 to 30 minutes. Nobody’s found a perfect solution yet.
On the upside, even a boring “stand around and talk to people” game will be more immersive and fun in VR than most action-packed run-and-gun games without it
I've never had issues with VR even with 8hour sessions. I have an HTV Vive original pre-order. There were some very early games with bad locomotion systems that could cause motion sickness but I haven't seen any of those since the very very early days of VR. There are people who have spent 24hr+ in VR without issue. Not sure what you are basing your comments on.
Modern VR standards are even better than what it was with my older PC setup (GTX 970 + vive). Way larger FoV and better PPI screens are making a big difference
I think it's a bit like complaining that GUI operating systems aren't a good fit for text adventure games. It's a completely different paradigm. Shifts in dominant genres should be expected.
That’s absolutely false. Many people do experience discomfort when they are new to VR, but with time most people adjust, and are able to play for any amount of time with no negative side effects.
IMO it's pretty disingenuous to just casually gloss over the fact that most people have to carefully condition themselves to get used to VR motion
If you try to just power through the sim sickness, you can reprogram your body to get sick when you so much as look at a headset
The VR enthusiast community is laughably tiny compared to the gaming/computing/mobile user world at large, and it's self-selected down to people who were either immune to sim sickness or willing to put in the effort to get past it
I dunno, I don't have any numbers on hand, but it's pretty blatantly obvious that everyone gets sick in VR when they move around. I've never seen someone claim otherwise except this dude and a few random wackos on VR subreddits.