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>just like adding branded content and sticking it in the skeletal husk of a bad shooter game for 12 year olds wasn't an improvement when Epic did it.

I'm pretty sure it was though. Fortnite is one of the most popular games in history and is single handedly responsible for Epic's financial success over the last 5 years.




Popular, successful == improvement?


>Popular, successful == improvement?

What other criteria do you have for improvement?


Surely you're not arguing that popularity/profitability equates to quality? If so, McDonalds represents the best hamburger and fries in human history.

There are more dimensions than popular appeal.


>There are more dimensions than popular appeal.

In the context of a consumer product, not really. Everything is always a tradeoff to optimize for multiple factors. Mcdonalds may not be the highest quality, but they've sold billions of hamburgers for a reason. Their product is what the market wants, with enough acceptable tradeoffs to operate at a scale that fulfills demand.

tl;dr: The customer is always right.


What is quality?


Short answer: Usually not the lowest common denominator, by definition.

Longer answer: Read Zen and the Art of Motorcycle Maintenance




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