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If each command would only be executed two communication turns in the future, and a communication turn is ~200ms, isn't there ~600ms of lag for each command?

> For RTS games, 250 milliseconds of command latency was not even noticed -- between 250 and 500 msec was very playable, and beyond 500 it started to be noticeable.

The article mentions this as well, so was ~600ms latency just expected?

Why doesn't it work to execute commands _one_ communication turn in the future?




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