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> Mario had many levels that all seemed like their own minigames where DK64 felt whole and like a single world.

You must be joking. DK64 is filled to the brim with disjointed, character-specific minigames, including multiple instances of Simon Says. Mario is far more integrated.

Example: In Mario, the racing minigame is against a Koopa, across the whole level, using Mario's movement mechanics. In DK64, it's some strange talking car in a toy factory, never seen before in the entire series, and takes place on a dedicated, isolated track.




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