> The amount of people being prescribed glasses is growing each year due to phone and computer use.
I have some hope the use of VR gear might start to reverse that trend. The focal plane is normally set a couple meters away from you -- I think six meters for the Quest. Anecdotally, I find it comfortable to look into; it has a 'night' mode that reddens the light, too.
I don't know how provable it is, but I've always heard that nearsightedness may be caused by looking at things that are too close, too often.
Right now there's a concern in that the focal plane is always six meters, but light-field displays will be coming at some point, probably before these become a mass-market product.
I have some hope the use of VR gear might start to reverse that trend. The focal plane is normally set a couple meters away from you -- I think six meters for the Quest. Anecdotally, I find it comfortable to look into; it has a 'night' mode that reddens the light, too.
I don't know how provable it is, but I've always heard that nearsightedness may be caused by looking at things that are too close, too often.
Right now there's a concern in that the focal plane is always six meters, but light-field displays will be coming at some point, probably before these become a mass-market product.