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Yeah, but again, that's an issue that is shared with physical computer screens as well.

It's obviously easier to look up from a physical screen and look around to change up your focal distance, but frankly, this is something that people already forget to do -- and it's just as easy to do in VR if you've got something in the far distance to look at.




Looking at something “far away” in VR doesn’t change your eyes physical focal distance. You need to physically remove the headset to rest your eyes.


Huh, okay, after some very cursory googling it looks like you're right. I was misunderstanding how VR focal distance worked.

Then your point definitely stands: taking off a headset in order to mix up your focal distance does sound like a pain.


There are lightfield displays that can synthesise arbitrary focal planes, but they're still experimental afaik.


There are consistent rumors they'll appear in the Quest 3.

I rather doubt it, but if we're lucky it's something they're working on. A generation or two after, maybe?




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