> Wasn't the grenade infranry pretty good against tanks in C&C?
Nominally, it was rockets were the anti-tank infantry. But both grenades and rockets get squished with alt-move. Tanks are faster than infantry, so the tanks get the squish rather easily.
The infantry player can defend against the squish by spamming "X" (which scatters your units in random directions). But given that tanks are threatening a one-squish kill + have faster movement, grenades are a rather poor choice to "death ball spam".
Furthermore: a dead grenadier explodes, causing damage to all other nearby grenadiers (causing __cascading__ explosions), often times wiping out your own "death ball". That is to say: a "death ball" made out of grenadiers end up killing themselves more often than not.
Grenades are primarily anti-infantry and anti-building units in C&C. They serve the job well in that regards. But its incredibly dangerous to spam these units in C&C.
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"Death Balls" existed in C&C, but you had to use far more expensive tanks to be able to get there. The cheaper units (rockets, grenadiers) were simply ineffective.
Nod arguably had a good death-ball strategy with bikes, but bikes were weak vs infantry (though they outran infantry pretty severely). Light Tanks was a more reliable Nod-based death-ball IMO.
> Also, in StarCraft you could save groups, with 1-5 you had 60 units.
Not like Starcraft 2, where you can save a singular group of 400 zerglings with Ctrl-1.
Even then, Starcraft 2 has Psi Storm and area-of-effect damage (banelings, colossus). So its not quite as easy to construct an appropriate "death ball", unless you've scouted out your opponent's build. So its not a "Braindead" kind of death ball, but... still a death ball at the end of the day.
> I remember building masses of the same unit in these games.
Nothing quite like Advance Wars mechanized infantry (aka: rockets). That was truly a single-unit deathball game, lol.
I remember building them en masse.
Also, in StarCraft you could save groups, with 1-5 you had 60 units.
I remember building masses of the same unit in these games.