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For people looking for how far back prior art goes, Looking Glass developed an ECS for the Dark Engine on the Thief games (& Irrational used for System Shock 2) in the late 90s.

The version Unity's been building with DOTS was, I believe, being headed by Mike Acton, who's been advocating for years for everyone in the industry to abandon OOP and switch to data-oriented systems. I wonder what he thinks about this.




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