The big unanswered question here is can they dynamically sort their data in real time?
If they cannot they can never have movement through the environment - something that they have failed to demonstrate so far.
Dynamic animation is a similar problem but can be solved using key-frame point data (although this could severely limit the fluidity of animation and greatly increase memory usage). You cannot do this smoothly for movement (without using tiles or a combination of tiles and key-frames).
There are many cool games that could be made despite these limitations but Euclideon is promising more than this: their comparisons are with modern FPS's.
I really hope that they have solved all these issues. But if they have, why aren't they demonstrating them?
If they haven't I hope they are being more honest with their investors than they are with the general public.
If they cannot they can never have movement through the environment - something that they have failed to demonstrate so far.
Dynamic animation is a similar problem but can be solved using key-frame point data (although this could severely limit the fluidity of animation and greatly increase memory usage). You cannot do this smoothly for movement (without using tiles or a combination of tiles and key-frames).
There are many cool games that could be made despite these limitations but Euclideon is promising more than this: their comparisons are with modern FPS's.
I really hope that they have solved all these issues. But if they have, why aren't they demonstrating them?
If they haven't I hope they are being more honest with their investors than they are with the general public.