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My experience back in 2018 was similar. I wanted to do some fairly simple 2D things and it was quite a lot of hassle. I’m sure the issues I hit are fixed now, but at the time it was frustrating.

With that said, I’m still happy to have contributed a little bit of code to gdnative. Nothing exciting, just some quality of life stuff I wanted at the time (a few variadic template wrapper functions around the C api to avoid having to manually construct godot list objects of parameters). Last I checked it was still in use, although moved to a different file.




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