Back in the 90s I played countless hours of the Escape Velocity series. I still drop into a Mac OS 9 emulator every now and then to get a healthy dose of nostalgia.
I'm happy the EV torch is still going in the 2020s with Endless Sky!
Nice - great advice in there. Aside from capturing disabled ships I didn't really use escorts to trade cargo, but your freighter strategy can really rack up the credits!
Fun fact: For Mac OS systems, Escape Velocity's entire mod and game data system was based on HFS Resource Forks. To mod the game, you'd create massive resource forks with ResEdit and other specialized editors, placing ship graphics in resources named to avoid collisions like shŠn and d‘sc. Such a unique and absurd system. http://escape-velocity.games/docs
It will ship the Override scenario (Peter Cartwright was the original creator) but plans to support the data files from all three games if you have them. Other additions include a ship garage to swap between owned ships, lua scripting, and plug-in namespacing to avoid ID conflicts.
Too late on Kickstarter but I’m sure they’ll be selling it once it’s done! If it goes according to plan you should be able to take the new engine and drop in whatever scenario you want.
Luke "Nuada" Smart
Stephen "-8-" Chick
Philip "particlestan" Chick
Jason "Frandall" Cook
Scott "Eyeya" Vardy
Jarrod "wooly_mammoth" Rainsford
Paul "DalSoth" Pentecost
Dafydd "pipeline" Williams
And this comment suggests that Luke and Jason wrote the missions
Sweet! An MMORPG element would be the bees knees here. Years ago there was a similar (though-MMORPG) game called Diaspora from a small studio[1]. I still remember waking up at all hours of the night to play inconspicuously (without tying up the phone line). It was freeware and featured in PC Gamer. Eventually cheaters/bots overtook the game, literally DDOSing the thing as each "node" could only support maybe 50 ships because of how they were displayed in game (~5x10 grid or so). Ultimately, the studio didn't have a solid monetization strategy and the project disappeared off the face of the earth when its users spiked. They would have made a killing with micro-transactions, but online payments weren't ubiquitous then. Instead these poor devs spent all this time/money developing the game, maintaining the servers and fighting cheaters for free before the whole thing crumbled under its own weight. It lived on in clones (Rillaspora, Xiaspora and The Reunion) but they all died within a year or two.
A nice surprise to see this here! I did a web port of this game with Emscripten which much help from janisozaur: https://play-endless-web.com
There's an outdated post about what was hard about the port at http://ballingt.com/porting-endless-sky/ – with Emscripten as good as it is, it really wasn't bad!
I’ve tried many times to play games that replicate Escape Velocity, but have never come close to reliving the feeling of being 10 and playing that game to death on my Macintosh.
I suspect part of it was being stuck in the school computer lab, without a portable supercomputer in your pocket, and with little web to speak of (and less connectivity to what there was).
Funny enough, It was 1996 or 1997 that I played the game and we had cable at home as well as two computers side by side.
But the same problem kind of existed: there really wasn't some quick access reference to the game, so we didn't think to just look stuff up.
And I think that was a lot of the magic. I still remember a moment where we hit the wrong key at a specific time and we got a warning BEEP and the text, "You are moving too fast to board this ship." "YOU CAN BOARD SHIPS?!"
True mine just barely ran on a Mac lc3 with ram doubler installed. Somehow it tricked the computer into thinking it had 8 megs vs 4 and that that the game run. Though quite slowly as it couldn’t handle all the assets
My LC3 had 8MB so it ran okay. It slowed down when you get some large battle of like 20+ ships.
What REALLY slowed it down is when my brother, friends, and I daisy chained 4 ADB keyboards so that we could all control different parts of the ship (weapons, targeting, navigation, fleet).
Damn man I thought I was like the only kid out there playing ev on that crappy computer. It’s crazy to think that there was at least one other kid doing the exact same thing
Yep. I had that exact feeling with Endless Sky myself some time ago. I couldn't quite pin down what the problem was. There were obviously various things that could be improved, but none that I could really say for sure would help get the feeling right.
Maybe it's time I check it out again and see if it's gotten closer.
I wasted a significant amount of time playing a similar concept game called Space Trader on PalmOS (and it seems someone has reimplemented it for Android!). This game is much expanded but Space Trader was very, very reminiscent of Drug Wars.
Oh my god I had forgotten about that entirely. I had it on a Handspring Visor that I used as an organizer in high school. I must have looked like such a dork, but what a nostalgic vibe. Thanks for the reminder, and I'll definitely check out the parent game with this endorsement :)
I bought a Handspring Visor Deluxe when I was 10-11 (when they first came out) and loved it. My favorite game was by far Space Trader. I remember waiting patiently for the vaporware sequel Picoverse but I stopped checking Peter Spronck's site long ago after it seemed basically abandoned.
Somebody also re-implemented it in .NET if I recall correctly. I'd love to build a TUI re-implementation but there's other stuff on my plate at the moment that precludes me from doing so.
EDIT: From his site, "I I have been working on a sequel to the game, named "Picoverse", since 2003. I still haven't given up on that one, though it probably will not be for the Palm computer, as this brand is rather dead at the moment." There is hope yet!
Space Trader on FDroid is fun to play, and it seems pretty similar to the PalmOS version. The downside is that there isn't a ton of help for new players, so you do have to do some guesswork, but it's not too bad.
I love space genre games (Spore, Starsector, FTL) and I remember getting addicted to Endless Sky. It's difficult to get started but once you do it's pretty fun.
Maybe it's just nostalgia, but I think Escape Velocity: Nova still holds up today. I'm also looking forward to Cosmic Frontier, which is a remake/remaster/new engine for Escape Velocity: Override (which I didn't enjoy as much as EV:N)
If you still have your original license key email, registration works fine if you roll back your computer's clock to the day after you bought your license.
Windows: I've never tried the Windows version so I can't vouch for this fix, but if you trust random DLLs from the internet, supposedly placing these files in the Nova folder will let you run it without a full Quicktime installation: https://drive.google.com/open?id=1KhvxgI4dEi1CBV8SbLeFQkaaZT...
Yes, I think this is the hard (maybe impossible) balance for an MMO like this. Eve Online is so slow, while EV was extremely fast paced. You'd have to find something in the middle to really make it work.
Earth and Beyond was really incredible and was the first to implement trading as a profession (e.g. buy tons of an item in one place, sell it at another for profit and xp). EVE took things to a wholly new level with trading though.
The game that I immediately remembered when seeing this was Gazillionaire Deluxe [0]. I still have a Win95 emulator somewhere just so I can play it every now and then :)
Endless Sky is truly excellent. I've been playing it for the last couple of months. It's even possible to explore the whole galaxy playing pacifist and never firing a shot. It's wonderful to be able to play a game in a completely peaceful way.
I wish there was a community somewhere of space gamers that like ev style games. I don’t follow gaming much anymore but I’d love to know when similar games come out
I've been playing this recently, it's fantastic. And the developers, the Trese (?) Brothers, have been releasing content updates for it for years, with mod support coming soon - even while working on their upcoming cyberpunk-themed game.
i recall playing some portable space shooter game on the library computers after school with my classmates (this would have been around 2002?). Can anyone think of what it was called?
All I remember is it was top down and everyone had their own ship
I'm happy the EV torch is still going in the 2020s with Endless Sky!