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Are Software Patents Evil? (2006) (paulgraham.com)
74 points by joejohnson on July 28, 2011 | hide | past | favorite | 74 comments



Some Drug Patents cost the companies who discovered them hundreds of millions, and in some cases billions of dollars. The period of time might stretch over decades, require hundreds of researchers, and involved thousands and thousands of wrong turns. These drugs will never be created by private enterprise without the monopoly protection of a patent - so we either forego future development of those drugs, or socialize the process.

On the flip side, I find it hard to put Drug Patents into the same category as a software patent that three engineers with a half-formed idea can sketch out in a period of a couple days, and then finish off with two or three round trips to the patent office.

I (and this is where I probably disagree with Stallman) think that truly, truly innovative algorithms, such as public key encryption, should be greatly rewarded for a limited time as a result of being shared with everyone.

But - "One Click Purchase" - a process that any high school student with knowledge of cookies could have invented in under 45 minutes if asked to, does not meet that bar.

So - put me in the "For non-obvious patents" column.


This is a really underappreciated distinction: the huge difference in capital investment required to develop new inventions in different technical areas. It isn't taken into account in patent law - which sort of makes sense historically because it's a modern phenomenon in both extremes, for software to allow new inventions to be created with so little capital expenditure, and for new inventions in modern pharmaceutical research to require such vast capital expenditure. Such sensitive dependence on technical area for required investment to invent just didn't exist for most of the history of patents. It's a more interesting basis for critical analysis of software patents than simply saying that many software patents cover software that was obvious. That is only an argument that the Patent Office didn't do a good job at fulfilling its proper role under current patent law.


Except that it's still very hard to make distinctions about what is innovative in software design.

Node.js is pretty innovative. Is anything in there patentable? I think most people would agree it isn't.

You can't use the metric of capital investment either. It takes a lot of capital investment to mine BitCoins these days. Should I get a patent on the number that I find? If not, what's the difference between that and an algorithm I found through tuning a neural net, or through genetic algorithms?

I agree with you that RSA is the paradigmatic example of software that ought to be patentable. I still can't think of any objective way to show that, other than the judgment of other experts.


This really seems to boil down to arguing that the patent examiners in the software art unit need to do a better job evaluating whether patent application claims really are novel and non-obvious, like they're supposed to under current patent law.

For several years they were really overwhelmed as the volume of software patent applications exploded and they couldn't hire well-qualified software patent examiners at nearly the same rate. Traditional patent examining practice of looking primarily at existing patents and secondarily at academic publications to show the state of the art also tended to miss a tremendous amount of publicly known subject matter. The examiners have been getting steadily better and more creative in searching for references though.


Perhaps the rule that catches RSA, but not One-Click, is something like:

"An invention that applies old theory to solve an old problem in a new way."

The idea being that if the problem is long-known, and the theoretical underpinnings of the invention are long-known, yet the invention itself had not been previously described, then it must be novel and non-obvious.

In the One-Click case, the problem itself was new, so only the efflux of time could show if any solutions based on known theory were obvious or not.


I think a lot of the reason drug discovery and development takes so long, and requires patents to maintain commercial viability, is the government/FDA imposed regulatory requirement. While the basic research isn't included, it's not really the kind of stuff a drug company copies from another drug company, either -- the more product-specific discovery and development happens over a shorter time window, then you get ~10 years of clinical trials. The biggest risk if there weren't IP protection would be someone copying you during the clinical trial phase -- before you can sell it, but after most of the risk is eliminated (and money has been spent).

If we think the FDA is overall worthwhile (I think some kind of testing is key, but it could be more done by insurers for efficacy with the FDA focusing on safety, but the current system isn't horrible), I'd be willing to allow patents in that specific case, to compensate for the regulation.

There is not anywhere near as much societal benefit to third-party audited testing of one click or business process, so trade secret remains possible for a lot longer (at least until the product is fielded), at which point first mover advantage and constant innovation should be at least partially effective in compensating the inventor.


"The biggest risk if there weren't IP protection would be someone copying you during the clinical trial phase"

I think the biggest risk be other drug companies just waiting to see which drug was effective, and sold well, and then just copying the drugs that were effective/sold well.


The risk is definitely from the clinical trial stage through patent expiration -- I'm just saying it isn't at the early research stage.

Marketing could possibly mitigate some of the risk once it's on the market (branded viagra vs. other drugs), especially in a world without the FDA (where you would have anxiety about the safety and efficacy of arbitrary drugs). Pre-launch, but after disclosure, there wouldn't be much of a way to differentiate yourself.

Also, by the time the drug comes to market (after extended trials), the patent is well on its way to expiration. In 2010 they changed this so you get 12 years of exclusivity on the market. There are also lots of lame dirty tricks to refresh patents (slight changes in packaging, marketing, etc.)

Without the FDA/testing, you could possibly keep the drug's composition secret even once it's on the market; you could reveal info under NDA, or reveal trials info without revealing the compound. You could even imagine a situation where possession of the substance is under license, so no one could try to reverse engineer it.

I don't think that is necessarily better than what we have now, but this is a lot of why patents make sense in medicine more so than in software, even if they don't make sense in either or make sense in both.


Limiting software patents only to "non-obvious" ones sounds good in theory, but I suspect it breaks down in practice. Most software patents are written up in "mumbo jumbo" language, to use the term from the recent piece on This American Life. If you're a patent examiner, working under a backlog, and every day trying to wrap your head around obfuscated nonsense that doesn't even make sense to the original "inventors", are you really going to do complete diligence to determine obviousness? For that matter, is it even possible to determine?

I think it would be simpler just to eliminate software patents entirely. You can cherry-pick maybe one or two examples of possibly beneficial software patents (e.g. public key encryption as you mention), but for the most part software patents have been economically destructive. And further, even stuff like RSA would most likely get created without patents anyway, because that stuff tends to come out of academia where many researchers would be happy just to have some influential papers. I doubt profit motive is really even a significant factor.


> Limiting software patents only to "non-obvious" ones sounds good in theory, but I suspect it breaks down in practice.

You don't need to merely suspect. The law already ostensibly limits patents only to non-obvious ones. We can observe directly that it is breaking down in practice.


A lot of the money for drug research comes from federal grants (e.g., from the NIH).


The argument is what things should be government grant incentives to that wouldn't happen otherwise. By incentive, this could mean patents, or it could mean subsidies, tax-credits, etc.

What we have to solve is which side is larger for each option:

SocietalReturns : OpportunityCosts + USPTOCosts + EnforcementCosts

If you did this for each patent and averaged this ratio, we should come to the right answer of which option(s) to pick. I'd be surprised if something like drastically raising the NIH/FDA funding budgets didn't solve the incentive problem better than patents - especially for drugs that are probably the best case for patents.


This is a reasonable opinion - if you don't agree, please state your case rather than trying to suppress.


I have heard that drug companies actually lobby for the government to make drug discovery that expensive, as it keeps competitors at bay. Might just be a rumor, but still...


The secrecy section is interesting. The new web vanguard (thinking of Google and Facebook primarily) is motivated to shrug off, if not outright undermine, the patent system precisely because many of their most valuable assets are hidden and very difficult to reverse engineer, let alone patent. Their main assets aren't user-facing features or UI conventions - they're distinguished by hidden stores of data and advanced algorithms and tools for which few of their employees have complete source code access.


This is a great point and I've seen it in action many times among clients - calculating whether to apply for a patent on a new idea or to protect it as a trade secret. In cases where the value is mainly in inaccessible firmware or a manufacturing process where it would be hard for someone to reverse engineer, and even harder to detect if someone did manage to copy it, they typically set up procedures to keep it as a trade secret.

The other side to this, that I've seen among clients, is they really do often make decisions whether to devote money to developing a technology based on the expectation of whether they'll be able to patent it.


A previous General Counsel of ours divided the community of IP lawyers into two categories - those who work hard to build companies, protect created intellectual property, and the other category - the attorneys who do the opposite - destroy companies and leech off wealth. He referred to those attorneys who do work for Patent Trolls at an all hands meeting as "bottom feeding lowlifes".

I sometimes wonder how miserable Patent Attorneys who end up working for patent trolls must feel about themselves, or whether they've kidded themselves into believing they aren't part of the problem. Or whether they are just paid so much money they don't care.


I know one active patent troll who is also a patent attorney, who wrote and prosecuted his own patent application and now writes his own threatening letters and licenses to the patent, has made a lot of money from it, and shows only delight at the money. He also still works for his law firm, and spends part of his time doing patent work for outside clients. I've long wondered how the rest of his firm felt about that.


"One thing I do feel pretty certain of is that if you're against software patents, you're against patents in general."

This is possibly the most important statement in the piece.


I would argue that patent term should be roughly proportional to the time it takes to build something useful with it. Now, I know this is a giant black hole defined by "useful" but consider this: it takes much less resources (time and money) to go from patent to product in software than in chemistry or airplane engine.

Having a software patent term of 5 years is enough to have a leading product in competition even with software giants like IBM(start-ups are a good evidence of that). While the normal 20 year term for non-software patent, which certainly requires more time and money to have an upper hand vs big companies in already similar markets, should be left as it is.

Perhaps there are other industries where, for the grater good of human kind, they can apply some limit function on patent term, say Pharmaceutics.


Yes. And it is wrong.

The economics of production of hardware/things is (still) fundamentally different from the production of digital copies. And that is why it makes good sense to be squarely against software patents and be indifferent about hardware patents.


Your comment has a lot more relevance to copyright law than patent law, in my opinion.


Yes, it is the most important statement, and I disagree with it.

Software expressions are a form of lambda calculus, i.e., mathematics, and ought to be outside the proper domain of patents, whereas the proper domain of patents is the material. 1+1 is always 2. One drop of water + another drop of water is sometimes one drop of water and sometimes two drops of water and sometimes something else. One ball-bearing + another ball bearing is usually two ball bearings, but one needs to be careful about their environment, or you end up with something that no longer constitutes two ball bearings - and that is the crux of the matter. If your patent is intrinsically implemented by 25 or more Schrödinger modelled actual entities (e.g., just about any molecule larger than H2O) you're now operating in the material world, the old rules apply, and good luck to you. The Platonic 0 and 1 and the finite (though arbitrarily large) operations on them should not be bound by those rules.

And yes, it is a religious belief - in mathematics.


Software is represented and conceptualized as math. But when you put fingers to keyboard you set in motion a bunch of electrons and magnetic domains; you're assembling mechanical objects into a complex physical machine, a computing system that's in a new physical state it never existed in before. Nothing about the process couldn't be done instead with hydraulics or gears and levers instead of electrons and magnetic domains, except it would be a lot bigger, slower, harder to ensure a precise 1:1 relationship with our mathematical abstraction of it, and harder to ignore its physical nature.


Granted. But surely the prior art on bits being transmitted through a general purpose computing machine, whether mechanical, magnetic, mental, musical, or magical, is now unassailable. What is novel is not physical, what is physical is not novel.


So every software implementation of anything is not novel? Are you really sure about that?

I am wrapping up a tremendously complex and awesome patent application today that my client is essentially implementing in hardware, but there is absolutely software involved, and I also drafted the claims so that a bunch of stuff my client happens to be implementing in custom ASICs is also covered if the same magic were also done by a general purpose computer running the same functionality in software. It's not a distinction almost anyone will ever be able to tell the difference with (except the custom silicon is going to function faster than a software-on-general-purpose-computer could do). Are you sure that difference would automatically make it not novel and undeserving of a patent?


Sorry I didn't see this earlier.

I believe there is no meaningful distinction between an algorithm running on general purpose hardware and the same algorithm running on custom hardware. If you'd enforce your patent by claiming that someone else was barred from implementing an algorithm you own, I'd say that "what is novel is not physical". Algorithms are not within the purview of the patent office (or I should say, should not be).

If you'd enforce your patent by saying that someone else was barred from inventing your custom hardware to run this fast algorithm, I guess I'd want to know if the leap from the algorithm to the specific ASIC is "obvious to one skilled in the art".


"you're now operating in the material world, the old rules apply, and good luck to you"

That's where patents and most of us live. Seeing a patent as bad is not logical. Seeing the potential to improve on someone else's idea and acquire your very own patent is logical.


That statement does not make sense even by pg's own logic. He says that patents play a small role in software compared to other industries. Yet opposing software patents means you must oppose all patents?

I think there is a decent case that software patents are uniquely broken, both practically and theoretically, and (net) harmful, while some others are (net) beneficial, such as pharmaceutical patents. So I think it's fine to be against software patents but not against other types.

"Only the Sith deal in absolutes"


His point with this statement wasn't an argument from outcomes, but an argument from principles.

His claim is that the distinction between algorithm and physical manifestation is false, therefore software patents are no different from hardware patents.


I dunno. "Hardware" patents allow for people to design something that would require millions of dollars of manufacturing equipment, and still get paid. I think the point of hardware patents is to allow the inventor to license that technology out to companies that have the capability to manufacture the hardware.

Software patents don't have anything like that. All it takes for someone to implement a piece of software is a cheap laptop and time. Everyone can write software (or rather, everyone has the financial capability to do so).


Time and talent are everything. Have you ever patented anything?


The problem with this statement is that he's looking at the end result, instead of the human activities that lead up to it. Patents exist to promote progress (according to the US Constitution). They motivate activities that would otherwise be neglected. The activities that produce software require less motivation than the activities that produce hardware. They may produce equivalent end products, but that's not what should determine patent protection.


"The activities that produce software require less motivation than the activities that produce hardware."

Produce software or produce a software product? There is a massive, massive difference.


"When a company starts fighting over IP, it's a sign they've lost the real battle, for users."

What does this say about Apple's lawsuits?


That's an interesting line from pg, but I think it's a little overbroad. There are a whole host of reasons a company might start fighting over IP. Sometimes it's a bad sign, but not always by any means.


Yes, Apple shows you're right. I wouldn't be surprised if the cause in their case is that Steve is personally angry at having his stuff copied.


Pretty much the same thing. Notice how they're going after the most successful Android manufacturers?


So when should I short Apple?


When they start losing all their battles instead of just a few.


I wonder whether the recommendation at the very end, about starving patent trolls of lawyer resources, is more or less viable now than it was five years ago. Although there are certainly plenty of megafirms, I'm not sure that the legal world is coherent enough for that to be a great strategy. Plus you need maybe two full-time lawyers and twice that many paralegals to operate on the Lodsys level of suing smaller developers and working your way up.

Patent trolls, like terrorists, take advantage of asymmetric resource usage. So trying to attack their supply of lawyer resources might not work.



"Patent trolls are hard to fight precisely because they create nothing. Big companies are safe from being sued by other big companies because they can threaten a counter-suit. But because patent trolls don't make anything, there's nothing they can be sued for."

This is a very good point and part of the problem. But there is a loop hole for big companies, that I can't help but wonder if it has even been used. A big company could, possibly under the table, use a small company to sue another big company, leaving no way for the sued to fight back.


Isn't that what Nathan Myrvolds (sp?) company does? Create a bunch of shell companies, sell them a patent with a "backend" deal.

Worst case, the shell company is dead.


Shell companies have limited value in this case. Because if Microsoft uses XYZ corp to sue IBM then IBM can just sue Microsoft again and again.


Only if IBM knows Microsoft is using XYZ


Isn't this somewhat simliar to how Microsoft funded SCO to sue companies that used Linux? Microsoft didn't want to be in the position of suing their customers, so they used SCO as a shell to do their dirty work for them.


>> Frankly, it surprises me how small a role patents play in the software business. It's kind of ironic, considering all the dire things experts say about software patents stifling innovation, but when one looks closely at the software business, the most striking thing is how little patents seem to matter.

This is not true any more. At least some developers withdrew from the US market because of patents fear (specifically, mobile app developers) - this is a business changing phenomenon.


Who?



"Since software patents are no different from hardware patents"

I stopped reading at this point since PG appears to have just stated that software patents are the same as other patents but not really discussed this point very thouroughly.

I would disagree completely. Software patents are certainly nothing like any other form of patent.

I'll leave the copyright vs. patent argument for the moment (because although there are some cases where software patents are equivalent to trying to patent, say, a minor 7th chord), but I think the key difference is this:

Software patents protect IP that is more often than not, common knowledge or completely trivial but where the implementation of that idea or concept will prove the success of the venture. "One click shopping" is like the canonical bullshit software patent. There are a million different ways to skin that cat, and patenting that as a concept is absurd.

Other patents protect inventors who come up with a unique idea, process or design, the implementation of which is relatively trivial once you have that insight or knowledge.

Things like fabricating a new kind of mouse trap are just so easy that anyone with a couple of bucks can do it: buy competing product, send to china, make profit.

But I can't just go out and build, say, Farmville, unless I had all the source code and the engineering team at my disposal.

I'm not sure how to codify that distinction, but I think that's the key.

It's a bit like trying to write a computer program for common sense. I can tell the difference between good and bad patents (and I've never seen a software patent that I didn't think ridiculous) but codifying it in law is another story.


It seems like you're saying though that software patents are being applied to things that are obvious - in which case, that would just mean the patent office isn't doing a proper job of not granting patents to subject matter that's obvious under current law.


Not so much obvious as fundamental. Something like "One Click Shopping" is a refinement of user experience - it's not the same as having a chemical process that allows greater transistor density.

The former requires skills and experience within a given field but isn't some kind of grand invention.

The latter is something that would require great research, insight and discovery (and no, I don't think usability research counts here).

Patenting one click shopping is like patenting being really good at something.

Like if I were an amazing neurosurgeon, and I came up with this way of making sure I had a really steady hand - a way of breathing or a way of holding my wrist, and then I patented that and said that, even if someone came up with the same idea completely independently then they need to pay me for it.


The one click patent is a really unfortunate representative of software patents. I've worked on software patents where the inventors are computer science professors at top universities. Those patent applications are at least as hideously complex and thrillingly ingenious as in the most technically complex hardware patents I've worked on, and, obviously I'm biased here, but at least as deserving of patent protection.


Okay so - this is the challenge: how do we codify that? It's like I'm saying we can look at these, as humans and use our common sense and say "This is reasonable" and "This is not".

Let's look at something I did recently: I came up with an idea for an ORM which doesn't require you to create any boiler plate base classes and uses the primary key structure of your database to intuit how to join tables together.[1]

Do you think that's patentable? I think not and to patent that would be total bullshit. I don't know what prior art exists (I've not seen anything that does this before but then I didn't really look all that hard) but even without prior art patenting this process would seem ludicrous to me because it's like patenting a workflow or a formula.

It's almost like the hardware analogue of that is patenting a way of using something, rather than an actual invention. Is that the distinction? Software patents that are awarded for figuring out how to improve the way we use existing inventions, as opposed to real inventions?

[1]https://github.com/iaindooley/PluSQL/


Sorry, I haven't been ignoring you, I've been struggling with how to respond. I think for now I will have to leave it at:

(1) since I'm a patent attorney, looking at your code and advising you on its chances of patentability would constitute legal advice and potentially initiate aspects of an attorney-client relationship outside of any retainer agreement, and I'm not going to do that;

(2) in the off chance that you ever do want to try to patent something that involves software, your future patent attorneys will thank you for starting to train yourself now to get out of the habit of making public posts about how ludicrously unpatentable your work is, no matter how much you might think of any current project at the present moment; and

(3) talk to a good patent attorney of your own, one who spends all her time on patent law subject matter, as soon as possible in the process, which will almost certainly be before you think it should be, about anything and everything you might ever possibly want to patent in the future.


Whether they encourage innovation or not, patents were at least intended to. You don't get a patent for nothing. In return for the exclusive right to use an idea, you have to publish it, and it was largely to encourage such openness that patents were established.

How common is it in practice for useful information to be gleaned from published software patents? How many of us have ever had a problem to solve, and thought: I know, I'll search the patent database to see if there's a clever solution that's been disclosed by the inventor! I would suspect very few. Which implies that we're not getting much out of "our" side of the bargain.


Indeed. I don't think anybody is benefiting. Quite the opposite. Software patents are seen as just a bunch of land mines that make it harder to get the job done. There is no thought of making use of them whatsoever.


Not only is obfuscated gibberish becoming more common in patents, but many employees are being ordered to never ever read them, because that brings the added risk of treble damages for wilful infringement.


A difference between software patents and other patents that pg is missing, is that a piece of software is always a composition of thousands of (patentable) ideas. A non-software product is typically a composition of 0-10 (patentable) ideas.

That means that the odds of any hardware product of accidentally hitting or being encumbered by a patent are nearly nil. The odds of a software project of not hitting any patent are nearly nil.

This difference is circumstantial and not a fundamental property of things -- but a very important one.


Non-software products are quite complicated once you look beneath the surface, e.g. even a cheap toaster has 400 parts http://www.ted.com/talks/thomas_thwaites_how_i_built_a_toast... . Sure, the number of distinct parts would be lower (perhaps 100), they tend to involve more mature technology for which any patents might have now expired, and the toaster manufacturer probably buys many of the parts rather than manufacturing them themselves, but I would think that the odds of an advanced hardware product accidentally hitting a patent are significantly more than nil.


"One thing I do feel pretty certain of is that if you're against software patents, you're against patents in general."

I'm glad he says this because it's an important point. You can't stop software patents without stopping patents altogether, and that means Intel can't protect massive investments in new techniques for creating faster CPUs without deliberately obfuscating its hardware, etc. etc. etc.

Kill patents and we're in for a world of reverse-threaded screws, gadgets filled with glue, and on and on.


That's totally incorrect. Why can't you draw the line at software? Books aren't patentable. Music isn't patentable. Paintings aren't patentable. Mathematical formulas aren't patentable. So why is it that you have to be against patents in general just because you're against software patents? Patentability is one method of protection out of many that can be applied, and it's been applied to particular kinds of "inventions" and not to others for hundreds of years.

Software is protected by copyright and trade secret protections, so even without patents it will always be intellectual property that is strongly protected and which has material value.


I also disagree with pg on this point, but with different reasons. The problem with your reasoning is that books and paintings aren't isomorphic to patentable machines in the same way that software is.


Ah, but that's where the problem is: just assuming that isomorphism is enough to justify patentability. While software can do the same things machines can do and are isomorphic in that sense, that doesn't imply that they're isomorphic in the sense that's important for patent protection.

Machines aren't patentable because they do stuff: they're historically patentable because new ones take a lot of work to create and they can easily be reverse engineered and copied, so they're patentable because of the pragmatic tradeoff that says that society will be better off if machines are patentable, because it gives people an incentive to create and share knowledge, knowing they won't be stolen. That same justification applies to why pharmaceuticals are patentable: it's a huge amount of work to create a new one, and once they're created they can be copied for a fraction of that amount of work, so without patents people won't research them. Machines are pharmaceuticals are in no way isomorphic in that they do the same sorts of things, but they do share the same sorts of qualities that make patents a net win for society.

Software doesn't share those characteristics: the difficulty of a given software "invention" tends not to be high (except for things like compression or crypto algorithms), similar "inventions" are likely to be arrived at independently, copyright and trade secrets protection work well enough to motivate people to do it, and outright duplication of a program without stealing source code requires a significant amount of work due to the size of any complex program. (i.e. you can try to copy photoshop down to the last behavior, but it's going to take about as much work as writing photoshop took).

Therefore, I don't believe it's to correct that since you can replace a machine with software, and the machine is patentable, therefore the software is patentable. The machine isn't patentable because of what it can do, but rather due to the inherent qualities of mechanical inventions, and those are things that simply don't apply to software.


You're ignoring the important middle-ground, which is machines with software parts which, today, includes almost all machines.

If I make a machine with a vital mechanism in software why is it not entitled to the same protections as a similar machine which implemented the same function in hardware? And when does hardware transition to software? If it's an analog circuit it's hardware, but digital is software? ROM is hardware but EPROM is software?

If someone clones my "mechanical" device by implementing the patent-protected part in software is that a violation?

Assuming stuff is either like a sewing machine or like Photoshop is missing the point.


This reasoning I agree with 100%, and it directly addresses what pg said in his essay.


For many years US software patents were stopped without stopping patents altogether. And the law is the same now as it was then, as I just detailed in an essay: http://ourdoings.com/ourdoings-startup/2011-07-28 Feel free to submit the essay to HN if you think it clears things up.

EDIT: Timothy Lee pointed to his article from a couple years ago that covers the same topic in more detail: http://arstechnica.com/tech-policy/news/2009/01/resurrecting...


So instead of killing them altogether, give them a limited lifespan - 5 or 7 years.


An interesting idea than cropped up in another thread was taxing IP according to its valuation. If I find a million dollars in gold in my backyard, I'll have to declare it in my tax form, so if I stumble upon and patent an idea that I think is worth a million dollars, isn't it fair that I pay taxes on it? Then later if I sue a company I can't say my idea is actually worth 20 million dollars.


It looks like, in the US, you actually get taxed on the gold when you sell it, not when you dig it up — http://www.irstaxattorney.com/tax-topics/irs-audit-technique... says:

"It is not uncommon to examine a return where the taxpayer claims to be in production yet keeps no inventory. Since the gold recovered must eventually be recognized as income, inventories must be maintained."

This is precisely equivalent to the situation with patents.


Your analogy has a flaw: gold is a commodity with a known price. If I discover a rare artifact in my backyard, I can't be taxed on that because no one has any idea what it's worth— arguably it doesn't have worth unless someone pays me for it.


Would we as a culture be so up-in-arms about patents if they lasted ... 3-5 years in the CS industry/any-other-ethereal industry?


No, we would be about 1/4th as up in arms as we are now.




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