This game is awesome. I also love that they have support for reinforcement learning[1]. I wish all the research in RL and video games was on open source games. Slight bias on my end. :)
Nice of them to include torrents, and I long for the day when the browser speaks it natively, choosing to seed for as long as the page stays open, as a good start
OpenTTD, is perhaps the most successful open source game, though it largely sidesteps the criticism of "too many cooks" in regards to vision by starting from someone else's vision.
I liked AOE III, as well, it's just that when it came out I was hoping for AOE II but in 3D, but instead got a game that was a bit different but still good in its own way. 0AD feels like AOE II but in 3D to me.
I just play with friends and sometimes against the AI, so I haven't checked out the multiplayer scene. It looks like there are several build order YouTube videos and threads on Wildfire's forums, though.
We always see Hellenized / Romanized versions of other lands (e.g. "Persia", "India", "Africa") so it's nice to see the release nickname reference the eastern name for Ionia.
This is one of the nice things about this game: that it challenges your sense of time value. If you stay in your base and keep expanding without attacking, the AI exponentially grows and takes over easily. But if you sacrifice resources to destroy more resources from the opponent, it will almost feel easy to play.
I liked it a lot, however to me after the earliest scenarios it becomes really hard even at lowest difficulty levels, so I pretty much gave up on it until the low difficulty lower levels become playable by non gamers like me.
I can understand you being good at the game and not finding its AI challenging, but I'm surprised you don't find SC2's AI standout. Compare it to, say, SC1's AI. Or, other games I know well, like, AoE II, Zero-K, Men of War, Combat Mission. It's a qualitative difference for me.
[1] https://trac.wildfiregames.com/wiki/GettingStartedReinforcem...