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The tax stuff in EU4 is the exact kind of modifier-based abstraction of extraction that the article is saying is all-too-common of simulation/strategy games set in this period. EU4 is one of the most "board-gamey" Paradox games with probably the most abstraction of the individuals you're supposedly ruling over. The tax system is truly one of the most bland parts of the whole game. Saying this as someone with many hundreds of hours in EU4, it's a game I used to really enjoy.



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