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That’s not really DRM, that’s actively providing a service. Some studios try to tie in single player experiences with online components as a form of DRM but those are invariably quickly cracked and are often a source of embarrassing launch day failures so they’re not that common.



Right, hence the scarequotes around the term. I'm just wondering if the parent poster also considers that model exploitative or freedom-restricting.


That depends a lot on whether or not the servers do actually provide value (e.g. a decent MMORPG – in my life I've played Eve and WoW, until about 2007) or are just egregious (I have a legal license for Adobe's Creative Suite CS6, and I'm sure as hell not upgrading).




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