Hacker News new | past | comments | ask | show | jobs | submit login

I recall many years ago playing Team Fortress. 100ms ping time was decent. But whenever it got the 30ms range my score kill / death ratio would skyrocket. They later implemented code to stop low pingers from dominating.

Same thing with mouse. Wireless mouse feels unnaturally sluggish to me now. Was years before I realized that it wasn’t just in my mind and most gamers use wired.





Nice. I used to have a full size house fan pointing at my open team Fortress server. If I recall more the 8 people and it would overheat anyways.


100 ping is no small amount, especially with skill games where almost everyone is trying their best. Assuming you're talking about TF the Quake mod here.

Not that I advocate for wireless mice but modern gaming wireless mice do not suffer from lag issues


Most people underestimate the effects of latency.

If 0.1s makes any sense (as in humans processing 10 events per second), which I do honestly doubt, then 100ms -> 30ms still means that the other party is almost one full event behind.

That's massive.


Most people haven't played Quake/UT/CS competitively.

Btw, with modern games 30ms isn't just one full event/server tick behind. Multiplayer shootets do have 100 or higher tick rates now, so 30 would be more like 3 cycles behind


I meant human ticks, not server ticks.

Still, it only goes to show it matters at so many levels.

Like, if using a 60Hz screen with 30ms latency, you're always almost 2 frames behind, so you always react 2 frames late, compared to another 60Hz screen person at the same ping with, say, 2ms latency.




Join us for AI Startup School this June 16-17 in San Francisco!

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: