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The Orbiter Space Simulator (http://orbit.medphys.ucl.ac.uk/) has been one of the major realistic-ish space simulators of the decade.

Development has slowed down in the last years due to the obligations of its sole author, so seeing it be open-sourced with a free license (MIT) is a great opportunity to rekindle its development! It seems that the first priorities would be to upgrade the code to 64-bits and transition to a more recent version of DirectX.




Should be vulkan or opengl to make it more cross platform.


It didn't need to be open source for a DX11 graphics client to be developed.

https://www.orbiter-forum.com/threads/d3d11client-download-a...


The Bitbucket link in that thread doesn’t work




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