I didn't get that vibe, but can definitely understand that. I actually disliked it at first until I realized I was being lumped in with people who had an agenda I didn't have ("Women didn't fight in wars! Women avatars should only be allowed to play Medic!")
I mean, Battlefield has never really been about super serious war simulator, it has always had a goofy undertone.
Battlefield has always been a little wacky. They had an offshoot game that was TF2 meets BF, everything cartoon-y. Then their _main line_ games for a few years involved a rogue group of US soldiers who blew stuff up, drove around in golf carts and had humorous lines. After that, they had a game that was cops-and-robbers meets BF.
People who mix up ARMA and BF, and I don't say this to be mean, probably aren't real Battlfield fans. Battlefield has never _necessarily_ been about realism or pure historical accuracy.
There has always been wacky tactics that aren't just purposefully put in but explicitly promoted by their trailers (see Zooking, Rendzooking and my favorite, loopzooking.)
Like, yeah, I too was thrown off by the triple amputee woman in the trailer. It was a little weird, I thought / hoped they were going for a cyberpunk / time-traveling motif but nope. I am more than happy to discuss how DICE & EA has ruined Battlefield though, that much I do agree with and likely ties into poor marketing and PR.
You can see how they're going all-in on the 'wacky' part with the trailers for BF2042. Driving away from a tornado in a tuk-tuk, a knives vs defibrillators battle, etc.
I am so excited for BF2042. I've had to remind myself a few times about not pre-ordering it.
I hope, with the weather stuff and higher end hardware, they lean more into destructive environments. I am still kind of surprised they haven't and have been re-using the same destruction and relying on a single scripted large-scale destruction.
I want to get that feeling of the first time using a grenade launcher to open up walls but even better.
I guess it may be more about game design and keeping maps accessible rather than a technical limitation or a lack of desire on DICE's part.
I mean, Battlefield has never really been about super serious war simulator, it has always had a goofy undertone.
Battlefield has always been a little wacky. They had an offshoot game that was TF2 meets BF, everything cartoon-y. Then their _main line_ games for a few years involved a rogue group of US soldiers who blew stuff up, drove around in golf carts and had humorous lines. After that, they had a game that was cops-and-robbers meets BF.
People who mix up ARMA and BF, and I don't say this to be mean, probably aren't real Battlfield fans. Battlefield has never _necessarily_ been about realism or pure historical accuracy.
There has always been wacky tactics that aren't just purposefully put in but explicitly promoted by their trailers (see Zooking, Rendzooking and my favorite, loopzooking.)
Like, yeah, I too was thrown off by the triple amputee woman in the trailer. It was a little weird, I thought / hoped they were going for a cyberpunk / time-traveling motif but nope. I am more than happy to discuss how DICE & EA has ruined Battlefield though, that much I do agree with and likely ties into poor marketing and PR.