Speaking of which, I'm already sick of hearing Tim Sweeney call Fortnite "a metaverse" just because it's a cross-platform game.
To me, metaverse (drawing from Snow Crash) means essentially "the WWW in 3D" which somehow we still don't have despite commercial approaches to that space such as Second Life and Roblox.
The closest thing I know of is probably Croquet (the original project from Alan Kay and co, less so the commercial venture although I'm watching that with some interest as well) and its various spin-offs like Open Cobalt: virtual spaces hosted independently but with the capability to link to each other to compose a larger distributed virtual space, just like the world wide web.
I've poked around casually at the WebXR docs, but the main killer feature for me with Croquet et al was portals which would display the goings-on in a linked remote server in real time (you could even embed the full remote environment inside the local environment, sort of like the 3D equivalent of an iFrame).
I guess WebXR's responsibility is the interface between XR and the web, and someone else would need to take on the synchronization task to achieve that.
To me, metaverse (drawing from Snow Crash) means essentially "the WWW in 3D" which somehow we still don't have despite commercial approaches to that space such as Second Life and Roblox.
The closest thing I know of is probably Croquet (the original project from Alan Kay and co, less so the commercial venture although I'm watching that with some interest as well) and its various spin-offs like Open Cobalt: virtual spaces hosted independently but with the capability to link to each other to compose a larger distributed virtual space, just like the world wide web.