Hacker News new | past | comments | ask | show | jobs | submit login

In many contexts, solarpunk is related to anarcho-communism and gift-economies. It can be difficult to see how a solarpunk-like society could sustainably grow directly out of our current economic system.



Here's a thought...combine solarpunk/glamping.

Create communities for singles/families... master-planned cities if you will..or more loosely communes...

Homes are maybe some sort of tent/yurt on a pedestal with a bed.

The community has a campus building with restrooms, showers, kitchen, cubicles (for work from home), farm-land for planting crops, solar panels, etc..

The area would have playground equipment, exercise equipment, outdoor sports/games, a makerspace/library with tools, toys, big toys (4-wheelers, etc), that people can 'check out' and use.

I feel a lot of the problems w/ society is everyone has to own a drill, when one drill per street that anyone can access probably makes more sense, maybe 2 or 3 max... but still if we could just curb our need to "own" things.

A shared "library" of everything from toys for kids to video games for consoles, to books, to tools and 3d printers, etc...would be pretty awesome.

I think of it more in a utilitarian manner than aesthetically lots of glass/trees on skyscrapers that nobody who wants to do something in this space could ever afford to build, so it definitely remains a pipe-dream...

Fashionable glamping communities could pop up super fast and be sustainable and fun.


I think the seed for it lives in the open/free/libre source dream. If we can make it easy enough to produce what we need with open source tools then we don't need global capitalism.

In many regards we're far from that dream but having a concretisation of what the end result could look like (and/or depictions of how to get there) in the shape of Solarpunk should help.


I agree. It would be wonderful to build a world where everyone is provided a sustainable baseline of existence and opportunity with open source and free culture stuff.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: