The irony is that by adding these 82 pirate sites to the hosts file and having this action publicized, the malware writers are inadvertently promoting a list of 82 sites where users can download pirated software.
That list of URLs is the torrent tracker equivalent of blog spam. It contains none of the big private trackers that are trivial to join or the big public ones like rutracker or rarbg
There's an entire wikipedia article listing them! [1]
I’m not seeing the connection between Sony and racial slurs. In fact, especially without knowing what racial slur this is, it tells me very little about the creators intent.
They are saying the slurs could be intended to throw you off of the corporate scent and should be discarded as any evidence one way or the other who commissioned the creation.
It seems like most people are saying that all evidence found and all evidence not found should be interpreted to prove Sony or the MPAA or whoever is responsible. Evidence they didn't is fake and proof they did. Absence of evidence is proof of a coverup.
That isn't the claim. The claim is the inclusion of a racial slur doesn't tell us anything. Instinctively, when I read it, I thought, "Oh, this is written by a independent vigilante, not by stakeholder".
But other commenters are right. It is compatible with being written by an independent vigilante, and it is compatible with being written by or on behalf of stakeholders.
I will withhold conclusion until further evidence is tendered.
The point is Sony continued to deny the existence of the rootkit for years, despite overwhelming evidence. If this malware was commissioned by the MPAA or something, I think they would have no issue with telling whatever morally dubious firm they hired to make it look like it came from stereotypical hacker types. They know that security blogs love to make conclusions on the origins of malware based on strings that could be trivially obscured.
If it was backed by companies, it would probably be funded by a 'trade group' funded by the companies, to have three layers of indirection to protect themselves.
The fraud on the FCC's public comment process is an object lesson. The fraud itself (fake FCC comments under false and stolen identities) was committed by social media consultants with names like "Fluent"*, "Opt-Intelligence", and "React2Media". They were in turn hired by the trade group "Broadband for America", with contractual language that keeps BfA at arms length from the crimes. BfA in turn is a separate entity from the large ISP's that fund and direct it -- the biggest ones being Comcast, Charter, and AT&T. Two levels of indirection.
*(Unrelated to the CFD software, obviously)
This was the stuff the New York AG investigation unraveled:
(From Ars: "With broadband companies having used third-party vendors to conduct the campaign, the AG said it found no evidence that ISPs themselves "had direct knowledge" of the fraudulent behavior.")
>There could easily be somebody with a burning desire to fight IP piracy.
It could be some kind of Robinhood vigilante figure, but that's a hard sell for me given the already-known abusive history and tactics of the game industry.
Here's another hard sell : it's the TPB people releasing it in an effort to reduce their hosting costs. (It's not, but since we're throwing everything at the wall to see what sticks, why not?)
Many of these video game groups write root-kit style DRM mechanisms for a living; given the (shady) history & experience at the task, it's not a far leap to assume that one of these groups would irresponsibly combine the efforts, if given enough legal ambiguity and a long enough paper-trail to make legal harassment separated from the major group.
Personal anecdote : it's often talked about within game-cheating circles that mega-game groups actually take part in the ownership and funding of groups that sell third-party 'cheating' software. This new virus-writing behavior wouldn't surprise me in the least.
>Many of these video game groups write root-kit style DRM mechanisms for a living; given the (shady) history & experience at the task, it's not a far leap to assume that one of these groups would irresponsibly combine the efforts, if given enough legal ambiguity and a long enough paper-trail to make legal harassment separated from the major group.
from the sound of the article, the malware sounds extremely unsophisticated, though. It edits your hostname, sends your ip and what you downloaded to some php script, and that's it. it doesn't even persistently install itself in any way. Basically anyone could put something like this together without much skill required. Not even disputing this wouldn't come from some sort of ip-based adjacent company, but I doubt it would be written by the same people who write DRM software
Software piracy is not a socially significant issue, it's not even divisive. It's illegal, but nobody cares about it, so you can't imagine getting any kind of white knight award if you fight against it. Well I'm sure there are people who care about the welfare of Hollywood or Redmond executives, but they tend to be Hollywood or Redmond executives.
I think it was commissioned by a company and written by a teen or twentysomething jerk. Raising hackles by throwing N-words around is a favorite pastime of young assholes. Don't think that because 4chan cracked down on that sort of thing that it doesn't still go on in certain communities.
4chan might've cracked down on the racism, like, a decade ago, in the moot era. Have you been there lately? /pol/ took over and basically homogenized every board.
If 4chan cracked down on racism they did the worst job I could possibly imagine. You can’t even go to the fit or tv boards without running into literal, unapologetic, white supremacist views.
8chan if I recall formed because 4chan did away with /pol/ way way back for being too toxic to the rest of the site (it's meant to contain the scum, not breed it). 4chan eventually re-added /pol/, and 8chan, well, you know the rest there.
On the contrary, it makes one curious. Is it an attempt to ensnare the victim into heightened surveillance and suspicion (and hence higher likelihood of coming to harm) from governments, based on the assumption that their own malware uses these keywords to scan for targets? Or perhaps it creates some other kind of liability for the victim.
It doesn't sound like particulary clever malware to me. It sends a filename to some logging service, then opens the windows hosts file and adds some lines to it. And it's only run because the downloader thinks it's some pirated software or keygen.
Not to say there aren't some folks wasting time on more clever malware.
This is definitely no Stuxnet or even remotely close. In fact, it's not even a very new strategy, themes of this have been done several times to varying degrees of sophistication.
These skills are not that special. As far as I understand it, there are no exploits being used and editing the hosts file is not particularly hard. I expect that the executable is voluntary run by the user, since the user expects to run a real application/installer anyways.
If you can do this, you can learn more advanced stuff. Society has bigger problems than getting some free software, and it's not just a lesser problem - it's scraping the bottom of the barrel of justice.
If someone needed to write this to pay bills, I get it, but they should immediately take this and use it to get a better job.
I'm going to agree with the others here, this doesn't sound very complicated at all. This is week 1/2 of many programming courses: basic network request, write to a file and fill your app with a bunch of text. For many languages, this is often their intro tutorial. I wouldn't use this as an example that the person can do more advanced stuff.
But I do agree with your sentiment, people doing things like this should apply their talents to better causes.
I think GOBBLES pioneered this technique in like 1992 A.D. with their “Hydra”. Iirc it was claimed to exploit (jinglebellz.c) .mp3 players on behalf of the RIAA and to spread through file sharing networks. https://www.theregister.com/2003/01/14/is_the_riaa_hacking_y...
(which isn't to say that this is the approach the malware is taking, but it _can_ be)
The hardest part is writing and hosting the aforementioned malicious.site server, but storing user input isn't anything you wouldn't see in the average beginner tutorial.
Just about any level of effort will be better spent than going after software pirates, even if you end up only doing entry level jobs. Throw a dart blindfolded and you'll probably end up better than this.
I think pirating is like cheating in relationships. The society should discourage it, but to criminalize it is much worse than just to let it happen. Yes, the solution is possibly not stable or consistent, yet adhering to either side of consistent moral principles is arguably worse.
Many people do both, sometimes in a weird, selective way. I know I do, I pirate a lot, yet if I really care about something (or it's harder to obtain, which is kind of equalizing authors' profits), I will buy it.
I pirate things that have oppressive DRM that makes people who purchase the software have to jump through unnecessary hoops. I've had 3,000 dollar software not work when I needed it because some license server was down somewhere.
Because of movie piracy, Hollywood is currently a deserted wasteland. And because of video game piracy, nobody makes any of those any more. Also I heard Google is not giving Microsoft any money for their operating systems.
Wait, only the last one is true. It's almost as if intellectual schmoperty violations is not a real problem.
That’s an interesting analogy. Legally, copyright infringement is treated much the same as trespassing on property. And in societies that viewed wives as property they did make it a criminal offence.
Are people still pirating software? Apart from kids trying out software, people from countries where the product is not officially available or is exhorbitantly priced as compared to their purchasing power, I doubt there is a reason to pirate. Most tools have alternatives available or an easy on the pocket subscription plan (Adobe is an exception, subscription plans should not come with a lock-in, no matter how you justify it).
Adobe products are really the only software I advocate pirating. There’s a lot of great software out there and we should pay for it, but some companies have just turned to greed and screwing over customers.
Pirating Adobe tools = training people in their usage. Their job will then pay for Adobe, as they already know it. If you want to hurt Adobe, advocate not pirating them and point users to alternatives
Most people aren't interested in enacting karmic justice when they pirate Adobe software for personal reasons they just want to have access to the best in class software while avoiding the relatively high cost for something that isn't generating their paycheck at the time.
Correct. Piracy results in a market dynamic where even a strong second player can't win from the market leader, and pushes software markets to monopolies.
Companies like MS and Adobe know this. They have to perform regular anti pitacy charades, but they vastly prefer someone pirating -a potential future buy- to someone buying an alternative - an actual lost sale.
Same dynamic in hollywood: Pirating a film is vastly better for them than finding alternative hobbies and not buying the series merchandise.
There are cheaper alternatives, such as Affinity Designer, Sketch, etc, depending on your use case. As others have mentioned, even if you pirate adobe, by using their products you reinforce the influence adobe has.
Now as far as I know, there aren't any -good- film editing alternatives that are free. I have tried a fair few open source alternatives and they are pitiful compared to adobe premiere. So while I can't recommend pirating, if you're a film student... I can understand it. It's how the industry is, sadly.
> there aren't any -good- film editing alternatives that are free
I've only used it for fairly basic work, but DaVinci Resolve[1] seems pretty good. Not open source, but the free version is licenced for commercial use and AFAICT it seems to have a fairly complete feature set. I suspect it would be sufficient for many use cases.
Resolve is fantastic, the only thing absent in the free version that really affects me is the lack of GPU support, but I'd gladly pay if my usage increased to the point where it got in my way.
I'm pretty sure the non-studio version uses the GPU for most things (in fact Resolve doesn't work at all without a GPU supporting one of the three compute APIs), it does not, however, support encoding or decoding on the GPU. This is rather noticeable when working with h.264 source material. "Real pros" wouldn't be bothered much by this, because they'd be using post production / intermediate codecs which are fast to decode, while also not needing to produce h.264 deliverables. "Real pros" might be bothered by the free version only doing Ultra HD and not (DCI) 4K.
Resolve is probably one of the software packages with the most intelligent free / paid feature split out there. The free version is really, really good and has almost no limitations, but professionals will want the paid version to get the last few percent out of it.
There's a little bit of a learning curve to Resolve for casual use, but since Resolve 16 has gotten the "cut" page the learning curve has been flattened quite a lot I'd say. Overall it's fantastic software.
Just the other day, I was talking about the difficulty of monetizing an app I wanted to build with my partner. We agreed that the app had an extremely small target audience - university types for whom the app would provide hundreds of dollars of value a year (paid out of their grants, not their salary). The problem is that absolutely no one pays >= $100 for a phone app.
Adobe was in the same situation years ago. It provided products generating thousands of dollars in value a year for professionals and the corporate world. Photoshop CS6 cost $700, the version of it for "students" $250. This put it well out of the budget range of most ordinary people. Photoshop was built for a relatively small target audience. You might argue that piracy was the normal, expected solution to this. The "real" customers were supposed to pay for it. Either way, this generated a lot of ill will toward Adobe and turned pirating Photoshop into a bit of a meme.
That changed when Adobe realized you could nickle and dime people out of the same amount of money in the long run. The photography subscription (Photoshop + Lightroom) costs $720 over six years. Given that Adobe offered upgrade promotions (e.g. CS5 to CS6) for about half off, it's roughly the same price as it was before. This approach makes it much more palatable to the average consumer (for the same reason that people are willing to buy sofas on payment plans). The only people this pisses off are a handful of hardcore users who expect to "own" all the software they use, but probably not the corporate world which is used to paying subscriptions. It almost certainly makes them far more money through making the software available to those who can't (or won't) pay the one-time price.
> The photography subscription (Photoshop + Lightroom) costs $720 over six years. Given that Adobe offered upgrade promotions (e.g. CS5 to CS6) for about half off, it's roughly the same price as it was before.
Very interesting analysis. I was inclined to doubt it so I checked and you are absolutely right: Adobe does indeed have a Photoshop + Lightroom bundle [0] that costs ~$10/month or $119.88/yr, such that it comes to $720 over a six-year period.
You think nickel and diming people causes less ill will from ordinary people than a high price that nobody expects you to pay?
> The only people this pisses off are a handful of hardcore users who expect to "own" all the software they use
Also the people that want to be able to access their files forever. Not only when people chose to stop paying, Adobe won't even let people pay for some of the old versions of their subscription software. Hope it imports into the new version correctly!
I'm looking at Presonus Sphere, and at $15/month it doesn't seem like nickel-and-diming to me. What it seems like is a chance to make sure some pretty expensive software works for me, and to stay current with everything, for as long as I feel like using it.
Right now, I can't afford to buy a classic '60s gibson guitar. That doesn't give me the license to go out and steal one, -because I want one-.
If modern AAA games are too much at $80, then don't buy them. There are significantly cheaper alternatives on PC, as well as the possibility of waiting for deals or buying used. High prices don't justify pirating.
A better analogy would be making yourself an exact duplicate of a Gibson guitar, at home with a 3D printer. I'm not sure that should be illegal, at least if you take the trademark off it.
If you steal a '60s gibson guitar because you can't afford it the world is out 1 gibson's guitar worth of value. If you pirate a piece of software you couldn't afford the world is out nothing and you're up whatever value it can create for you.
Pirating software you can afford is a different equation (still not as bad as the theft of a physical item) but not what is being discussed.
It the people truly can't afford the games (and wouldn't buy them at all if they didn't have the option to pirate), is there really any harm from their piracy?
Steam has it mostly figured out, though. Look at SteamDB at international prices and you'll discover that prices in Brazil or Russia are often a fraction of the US/EU price. Turns out selling the game for dirt cheap makes more money than not selling it.
"It the people truly can't afford the games (and wouldn't buy them at all if they didn't have the option to pirate), is there really any harm from their piracy?"
I would say it's still unethical and wrong, regardless if we can't point to a specific entity being hurt. It is entitlement to want something for free when one can't afford it. There are -so- many games nowadays, and many of them are not even close to $60. And as mentioned, steam is generally aware of regional currency discrepancies.
And I would argue accepting or condoning pro-piracy attitudes is harmful in the long run versus accepting that one can't just take things that one wants, and paying for things when able.
> And I would argue accepting or condoning pro-piracy attitudes is harmful in the long run versus accepting that one can't just take things that one wants, and paying for things when able.
Top AAA makers also get incredibly high profits while underpaying their employees. And the prices on their games go up simply because they can.
Just to clarify, I am not advocating piracy. Never pirate. It is a shitty thing to do. Use alternatives or save up and buy the tool that will help your career.
I pirate everything. Honestly, the only things I don't pirate are like 1-2 games a year that me and some friends end up playing together. For software I generally just run whatever FOSS thing I can find, and in the case of movies and music I have never spent a cent on them in my life. I've been pirating since I started using a computer.
The same rich people trying to sell predatory subscriptions and vendor lock-in are the same ones trying to raise my rent and food bill every year, so I have no incentive to give them money for pointless entertainment on top of that.
It's not as if you're obligated to buy their products, therefore need to find a less expensive workaround. If you don't like the people producing them and think they're overpriced, play dwarf fortress or watch TV. There are some obviously valid reasons for pirating, but I don't understand this sense of entitlement.
TV aint free. Worst yet if the Funimation and others fully got their way with the claims they do I would not be able to watch the shows I did in Japan here in Europe. Not because funimation is showing them here and I dont want to pay for them but cause they own the US rights and will take down any online source with no european broadcaster sending them out.
Many people have pirated; includes myself when I was a teenager in developing country. I don't pirate now as its worth neither risk nor time but I can't claim some weird moral high ground - it's a complex issue with nuances and circumstances.
But I still find it intriguing when I see rambling half baked internally self-contradictory attempts at moral justification - do you believe what you said there? Do you even know what you said there? Cause I'm having a hard time following - Food has inflation therefore I'll pirate movies even though they're pointless, and this is just and right?
It takes minimal amount of empathy and observation to notice hard work talented creative people put into "pointless entertainment", so just like I don't buy the notion that every pirate is evil sociopathic villain, so I don't buy notion that watching entertainment for free is inherent right and creators don't deserve any compensation ever. If anything, this type of incoherence and self righteousness feeds exactly the stereotype mpaa / riaa try to portray...
I agree, but would it be agreeable and right if one was to have a free but lower quality version (smaller screen, shortened game, program with fewer options) allowing eyeballs and consumers to best gauge a products quality and thereby validate paying for integral or physical product (licenced/dvd/etc)
rather than have a moralistic black and white view (generally held) of pirating bad , paying good (I certainly don't mean you in this case and am just trying to point to a middle way..
You realize that actual people work on those things that you pirate, right? That those people also need to get paid so they can have food on the table? It's one thing to not buy any media at all, but it's contradictory to enjoy media produced by people and then not want to pay them. Their work isn't less valuable because it's related to media production instead of engineering or whatever.
The problem with this argument is that most large studios treat their workforce like trash. Any surplus profit they make is going to the executives and shareholders. The developers will be used up and discarded regardless.
It's also funny that you're upset about the guy pirating software (lifetime economic impact in 10s of thousands of dollars) but not the games publishers themselves who regularly dodge taxes - in some cases paying effectively negative tax rates[1] (lifetime impacts in the 10ss of millions of dollars if not more).
"most large studios treat their workforce like trash ... It's also funny that you're upset about the guy pirating software ... but not the games publishers themselves who regularly dodge taxes"
Where did I say I support publishers not paying their taxes or treating employees unfairly? Those are separate issues completely unrelated to the one we're discussing. (Obviously, I think everyone should pay taxes fairly and treat their employees fairly.)
Company A doing bad thing B does not mean we morally justify crime C. Either pay for the thing you -want, not need-, or don't if you don't support various actions or stances from the company. This also is based on the premise that all media comes from bad corporations, which is not true. Many artists these days can be supported directly, self publish, etc.
Also, I'm not "upset", nor am I looking at one singular individual. I am looking at this from a societal and long-term perspective of the long-term effects of people pirating media.
"If I don't have to pay for it then their work was objectively unproductive. It's an inherent failure of market economics"
I feel I'm reading Deepak Chopra - individual words are fine and you'd swear sentence should make sense... But it doesn't, no matter how many times you read it.
Not paying for something makes it unproductive? And you don't feel there are easy trivial immediate counter-examples for your axiom with big-boy words?
I'm not sure what you've quoted, because that is -not- what I said.
People should be paid for their work. Pirating doesn't pay them for their work. Work includes art and media. I'm not sure how I can state this more simply.
I'm not sure why this is even a complicated topic. With literally everything else, if you want something, you need to pay to acquire it because it took time and resources to make. That doesn't go away just because the end product is digital.
> With literally everything else, if you want something, you need to pay to acquire it because it took time and resources to make. That doesn't go away just because the end product is digital.
The thing is that making a copy of something digital is really really cheap compared to something physical. The difference between the cost of producing one copy of a software or music and a million is way lower than for a physical object.
I agree that it's not a great analogy. However, the fact that copying technically has a "zero" cost, doesn't mean that we can just ignore the time, money, and effort spent by the people making that media. It's not literal theft but it does hurt the artists/creators in the long run.
I quoted knz_. It may not show up for you because his is a dead comment now so it'll depend on your settings. Not sure why it looks I responded to you, feels we are on similar page.
"When viewed through a hex editor, the executables also contain a racial epithet that’s repeated more than 1,000 times followed by a large, randomly sized block of alphabetical characters."
Seems like it wouldn't be a good look for them if so.
Has the MPAA ever been particularly prone to acting ethically? Throwing in some slurs to throw people off their trail seems very much like something they would do.
The MPAA itself has been accused of copyright infringement on multiple occasions. In 2007, the creator of a blogging platform called Forest Blog accused the MPAA of violating the license for the platform, which required that users link back to the Forest Blog website. The MPAA had used the platform for its own blog, but without linking back to the Forest Blog website. The MPAA subsequently took the blog offline, and explained that the software had been used on a test basis and the blog had never been publicized.[121][122]
Also in 2007, the MPAA released a software toolkit for universities to help identify cases of file sharing on campus. The software used parts of the Ubuntu Linux distribution, released under the General Public License, which stipulates that the source code of any projects using the distribution be made available to third parties. The source code for the MPAA's toolkit, however, was not made available. When the MPAA was made aware of the violation, the software toolkit was removed from their website.[123]
In 2006, the MPAA admitted having made illegal copies of This Film Is Not Yet Rated (a documentary exploring the MPAA itself and the history of its rating system)[124] — an act which Ars Technica explicitly described as hypocrisy[125] and which Roger Ebert called "rich irony".[126]
Could also be a rival torrent site? I haven’t seen the full altered hosts file, but from the screenshots it would appear only TPB/proxies are listed. I can see a lot of people finding that they can’t access TPB and thinking, oh, I’ll use (e.g:) 1337x instead.
Windows by default prevents programs from editing the hosts file, but...
> Many people who routinely download stuff like add-ons or mods to games this get advice to turn off their antivirus or endpoint protection, gamers are susceptible to this kind of deception. When the malware ran, it looks like it just crashed with an error dialog.
I’ve been sailing the high seas of illegal downloading since I can remember. Back in the days simply because I couldn’t afford it or wasn’t allowed to buy it. Nowadays it’s only TV shows.
Anyway, writing something to a HOST file is not that incredible… regarding the motive, that might as well be a troll, or an attempt to drive traffic to private trackers.
When developers complain about the walled garden, something that they often forget to factor in is how hard piracy is on iOS and other locked down devices. If iOS was open, how much of a revenue drop would developers receive? I don’t know what it is, but it is not like the devs are going to get 25% more money by bypassing Apple’s commission.
If you open the iPhone, yay, you don’t pay the Apple tax, but now you’ve got piracy that wasn’t there. You replaced Apple tax with Pirate tax.
For the record, I still support unlocking iPhones and other such devices. I’m just in doubt that removing Apple 30% cut = 25% more money after credit card fees. Maybe 5-10% more money if any?
If I was a smaller developer making less than a million a year and only paying the 15% commission (or 10% after credit cards) I might find myself wanting Epic and other unlock attempts to fail, for fear the pirates will be worse than Apple’s cut.
Apple is grooming high value consumers. If your product targets those consumers, piracy does not matter, because they are well behaved carefully selected to buy your product at a price point that makes your product profitable even with the apple cut. It's the living proof that you can pay for your product and still be the product and be happy about it.
I think this analysis is fairly shallow. A lot of people pirate things not because they cannot afford the actual thing, but because they can.
Furthermore, over the years the percentage of paid apps on the App Store has decreased. What this means is that the opposite of what you claim is true: iOS users have been trained to prefer free things.
> Furthermore, over the years the percentage of paid apps on the App Store has decreased. What this means is that the opposite of what you claim is true: iOS users have been trained to prefer free things.
I'm not so sure that it is as clear-cut as you describe. Over the same time period, the total number of free and paid apps on the App Store has increased. To arrive at a reasonable understanding of the effects of free apps, we will need to plot the ratio of paid-to-free apps to see if the ratio has been steadily declining, has stayed roughly the same, or has been increasing, on a year-to-year basis.
Ah... it doesn't allow installing apps outside of the App Store. If I named an app that is paid on the App Store, you will find it nearly impossible to run it on an iOS device without a jailbreak... or even with a jailbreak.
Seems like it would be a fun project to find the culprit and see if they can be prosecuted unlike most of the people downloading such files considering only their actions are in fact criminal vs civil.
Note: the original comment was akin to "I refuse to pay for media on principle". bserge has shadow-edited several comments in this chain from what they were originally.
Media takes money and lots of man-hours of people working in order to produce things. They, too, need to get paid, regardless of whatever principles you hold personally.
edit: kindly stop shadow-editing comments. Your comment is completely different now from the one that I replied to.
You can justify it to yourself however you want, but normal people, like you and I, work on movies, books, games, etc. Like us, they also need to get paid. It is entitlement to not want to pay for their work yet still consume it, and it's also dismissive of the huge amount of work that actually goes into the production of media.
edit: kindly stop completely changing your comments with shadow-edits.
Its bamboozling that in this new age of 'deplatforming', that video and game entertainment companies have not pushed ISPs, nations, or tech companies harder to deplatform torrent sites. It would yield pretty major benefits for minor effort.
Its also strange that people are willing to spend $thousands on a gaming PC, and then risk their entire device to malware just to save a couple bucks on games.
> If your outside of the US, often a lot of content isn’t even available because of shitty geo licensing
This is one case where I understand people pirating. I watch some shows from other countries that simply are not published in the US or aren't for sale at all. And sometimes if they are available, certain elements are changed due to copyright reasons so it's not exactly the same.
Another reason would be horrible DRM. Again, I wouldn't recommend pirating based on that, but I do understand it. Pirated content doesn't have DRM dictating when, where, or what time(s) I can view the damn thing I paid money for. I also find it fine if someone buys a DRM-locked product, then pirates the same thing to avoid dealing with the DRM.
https://en.wikipedia.org/wiki/Streisand_effect