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I love Godot but it’s a stretch to describe it as multi-platform when it doesn’t support any of the consoles. Especially when compared to Unity or Unreal.



To be clear, games made with Godot can be exported for Windows (and UWP), macOS, X11 (Linux, *BSD), Android, iOS, and Web

https://docs.godotengine.org/en/stable/about/faq.html


It also supports porting on Switch, PS4 and Xbox One by way of third party companies.

https://docs.godotengine.org/en/stable/tutorials/platform/co...




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