Because 99% of people using these engines are hobbyists and want to use something that works for them.
I personally prefer Godot, its node structure makes sense with my mental model of the games I tinker with. And it has enough there that if I did decide to ever finish a game, I could. That's all I need.
I personally prefer Godot, its node structure makes sense with my mental model of the games I tinker with. And it has enough there that if I did decide to ever finish a game, I could. That's all I need.