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I know people are different and I'm not wired the same way, but I have trouble understanding how people can play games for more than a few hours a week.

Games like Pac Man and Tetris are algorithmic workloads. It's not much different than driving a semi or forklift, except you're not paid by a company for the work you do. It puts human brains closer to acting and performing as algorithmic worker bee agents.

Modern AAA titles are the same thing, just with more degrees of freedom.

I understand that there are dopamine triggers, but game engines subject players to the same repetitive thing over and over until the game ends. Kill this thing, collect 12 pelts, etc. There aren't very many variations on this theme, either. I can't grapple with how this squares with the limited time we have in life.

I think the best argument from my perspective is that Animal Crossing has you literally working to pay off a fake mortgage to buy digital items you don't need. You shouldn't stress out over a game.

I've enjoyed games for their mood, setting, music, and narrative, but gameplay itself is work. I'd rather just have a movie or narrative story. I already work too much.




> I already work too much.

That’s your problem. Repetition, mindlessness, boredom, flow are different facets of the same phenomenon. When your ancestors needed to build a shelter, they spent hours and hours chopping, hewing, digging, etc etc. Birds have nests, bees have hives, beavers have dams; the list goes on and on. It’s perfectly normal to find some amount of busywork soothing.

You hit your cap at work; others don’t. There are also those with real addictions where it inhibits their ability to accomplish other goals, but that’s true of tons of habits that scratch the same itch.


Not to mention, many jobs actively encourage this busywork grind, giving out more money for more grinding. So you get trained to chase the rabbit, but then you lose your job or something happens that makes it harder for you to get employed and you are left satisfying these ingrained habits any way you can, just so you don't go nuts. Video games can fill that need for grinding and give a feeling of virtual progress, but they aren't necessarily the source for that drive in humans. I blame school and work for training us to be this way, like a Skinner box. I don't blame young men for getting hooked on video games, even though it can become an unhealthy coping mechanism.


I think since most online games have chat rooms or other such social aspects, and also the game is there to provide an inherent icebreaker activity when speaking with others, online games tended replaced older hangout-style social activities for some people.

The game being work, but not hard work, provides a number of things beneficial to easy social interaction: a reason to be there, typically an easy way to add value (within the game) and therefore have a reason to approach groups you aren't a member of and potentially join or meet, and an overall good background for chat/conversation without necessarily coming off as desperate or creepy.


I kinda agree with you. as I get older, more games feel like repetitive work than fun. I think I finish some games more because I want to feel like I got my money's worth than because I actually enjoyed them.

still, some multiplayer games get me absolutely hooked for a while. a well-designed multiplayer game can be a never-ending stream of novel situations. open-ended puzzle games like factorio are always fun (for me) with a couple good friends. for some reason it never feels like work, even though it's fairly close to what I just did from 9-5.


Most games are power fantasies as well as narratives. You get to role play as a overpowered avatar.


Work and games are the same activities. The only difference is whether someone cares about the end result, and hence will complain if you don't do it properly, take your time or go explore different areas.

Having a casual conversation is fun. Being forced to have casual conversations with people all that long is work. And so on etc.


> I'd rather just have a movie or narrative

Open world games _are_ the equivalent of movies or narratives. think Skyrim, for example.


I think the point is you actually have to do stuff (often menial collect n of thing tasks) to advance the plot. once the suspension of disbelief is broken, you are no longer a valiant hero saving the kingdom. you are pushing buttons to complete arbitrary tasks that trigger the next cutscene. if you don't enjoy the core gameplay, why not just cut out the tedium and watch tv or a movie?


> why not just cut out the tedium and watch tv or a movie?

Well, I would dispute it is tedium (particularly compared with watching a modern Hollywood production, and particularly watching TV) - I like exploring and finding new and strange areas of the world.




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