There have been plenty of games with over 1 million in sales being labelled as roguelike in the past decade or so, for example: FTL, Binding of Isaac, Slay the Spire, Dead Cells. You might note that each of these games has a completely different style of gameplay to the point where the roguelike label is only describing the format, similar to a game being single-player vs. multi-player or competitive vs. cooperative. I'm somewhat surprised by deck-building games in particular using the Roguelike label as they are more or less procedural and "permadeath" by definition.
I've seen "run-based" being used to describe the format, which isn't quite as catchy of a term but gets the point across better.
"Traditional roguelike" is how I've started searching for games such as Angband which are actually, well, like Rogue.
I've seen "run-based" being used to describe the format, which isn't quite as catchy of a term but gets the point across better.
"Traditional roguelike" is how I've started searching for games such as Angband which are actually, well, like Rogue.