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The Woman Who Gave the Macintosh a Smile (2018) (newyorker.com)
151 points by superfunny on June 5, 2021 | hide | past | favorite | 36 comments



I love this video of Kare giving an introduction to the Mac interface on "Computer Chronicles" back in 1984 [1]. At first it seems quaint to see how slowly and carefully she explains what we now consider to be basic UI features. But then you realize that for many people in the world, a desktop computer is just as strange and confusing to them now as it was to most people back then. I think some of us (me included) would do well to keep this video in mind when explaining technology to non-technical people.

[1] https://m.youtube.com/watch?v=x_q50tvbQm4


Wow, she even explains you have to let go of the mouse button for it to be a click. Interesting watch.


Suddenly remembering my first encounter with this important distinction via the "mouseUp" event in HyperCard. I remember discovering that it's usually better to act on a mouseUp. On mouseDown feels too fast, and if you act on mouseDown you prevent the user from being able to move the cursor away to "cancel" the click. There are probably other reasons I can't recall at the moment, too :)


The paper manual of the original Macintosh in 1984 explained carefully and in details how to use the mouse (starting at page 13).

https://archive.org/details/1984macintoshmanual/page/n14/mod...


This is fantastic, thanks for sharing!


> “It will soon be second nature”

That’s for sure!


Years ago, a friend had to visit an old lady who had just got her first computer as she said it wasn't working properly. They discovered that she was using the mouse as a pedal (like you get with sowing machines).


Past related threads:

The Story Behind Susan Kare’s Iconic Design Work for Apple - https://news.ycombinator.com/item?id=17290055 - June 2018 (48 comments)

Susan Kare designed the suite of icons that made the Macintosh revolutionary - https://news.ycombinator.com/item?id=16883633 - April 2018 (74 comments)

Behind the Icons: An interview with Susan Kare - https://news.ycombinator.com/item?id=12258469 - Aug 2016 (19 comments)

MoMA Recognizes Susan Kare, the Designer of the Macintosh's Original Icons - https://news.ycombinator.com/item?id=9159021 - March 2015 (2 comments)

The Sketchbook of Susan Kare, the Artist Who Gave Computing a Human Face - https://news.ycombinator.com/item?id=7864129 - June 2014 (10 comments)

Classic Mac icon designer Susan Kare takes the stand: live from Apple v. Samsung - https://news.ycombinator.com/item?id=4352627 - Aug 2012 (1 comment)

The Sketchbook of Susan Kare, the Artist Who Gave Computing a Human Face - https://news.ycombinator.com/item?id=3266499 - Nov 2011 (1 comment)

I think there have been others as well...


Of course. Everyone should know who Susan Kare is. She's made most of the famous user interface icons - Apple's, Microsoft's, Facebook's.

http://kare.com/


Probably just nostalgia but man those icons remind me of how fun the internet and computing seemed in the mid late 90’s. Nowadays everything Seems sterile


Honestly a lot of people talk about how much they hate skeumorphism, but in the early '10s when most of the existing vendors abandoned it, it broke my heart and basically destroyed any love I still had for GUIs.

First Microsoft abandoning skeumorphism with Windows Phone 7 (and later Windows 8), then Apple going to war against skeumorphism in iOS 7. That one-two punch just broke me, and it especially hurt when Apple did it specifically because of Susan Kare's history with the company. I've always despised Jony Ive's entire design aesthetic ever since the original iPod came out, but when he neutered iOS my dislike of him became intensely personal.

I still say that if I ever win the lottery and become a billionaire, I'll hire a team to make a proprietary mobile OS just for my personal use that's built around skeumorphism and trying to imitate either iOS 6 or maybe even translate '80s and '90s Mac styles to a touch-first platform.


I also share your enthusiasm for the old GUI's, I used to love everything Apple did, but at this point I don't see myself ever buying anything from Apple ever again.

For me it wasn't just the old iOS, it was also Objective-C that I loved, it's still my favorite programming language to use. When they went to Swift, that was the nail in the coffin.

But I actually prefer iOS 5 over iOS 6. I bought a couple of old iPhone 4's (not the 4S, the 4) because it's possible to downgrade them to iOS 5 (or iOS 6 actually). I think the 4S is no longer able to downgrade.

I am writing an X window manager that imitates the old Mac Classic GUI to some degree and parts of the old iOS interface (as well as other classic GUI's), if you're interested you can take a look at hotdoglinux.com. I've been thinking of putting together some kind of Raspberry Pi distribution with a touchscreen interface, but we'll see.

You wouldn't need to become a billionaire to do that though, it's not that hard


Where have you found refuge from abstract UIs in a mobile device?


Sadly nowhere. I've gone back to having multiple devices, a Nexus 4 for apps/browsing, an iPod nano 2nd gen for music, and at times an iPhone 4 for phone calls, sms and email. I can't use a device with extra tall aspect ratio like 18:9 or a notch or rounded corners on the actual display.

I had thoughts of making an old iOS style UI for Android, but came to the conclusion that Android is too f*ucked and poorly designed, it just will never work right.


I quite liked parts of the Windows Phone 7 take on UI.

Some bits were just old school UI switched out for blocky rectangles. But other parts were great. It had a beautiful hotizontal scrolling pattern [1] that replaced patterns like Windows tabs and the iOS style navigation bars. The background had a parralax scrolling effect that tied it all together.

When the design used animation and motion well you could see a glimpse of something that was both unique and good. Even 11 years later, those designs look modern and usable.

Unfortunately Windows 10 has gone exclusively down the old-school UI with blocky boxes route.

1: https://youtu.be/8dM4X-KveSs?t=1m23s


I loved the tactility of early versions of iOS.

That 1.0 screen was such a work of art, made of so many harmonious metaphors - the glassiness of the icons matching the glass of the screen, but with the depth contrasting with the flatness of the screen while also harmonising with the depth and curviness of the phone body.

Even the little blue glass dot in Maps had so much character compared to the generic indicator we have today.

iOS7+ is certainly usable, but it definitely lost some of its soul when the skeuomorphism disappeared. The design went from icons-as-objects to icons-as-menu-items. It's a small visual change, but a completely different set of UX metaphors.


Purely speculative, but I’m sure Jobs held back the flat UI changes. In his absence, Jonny Ive got carte blanche to go wild with his featureless, sexless UIs. Apple leadership obviously cut him off a few years ago after realizing the lack of sustainability of his design.


You can probably just make a custom UI for Android for less than a billion $!


You aren't alone in that. It's actually prompted me to sit here and reflect on that very thing. Things are definitely too slick and sterile compared to those earlier days of pioneering wonder.


Wow. Also did Windows solitaire graphics? How many times have those pixels been displayed around the world? (It's like how the Windows XP bliss wallpaper is one of the world's most viewed photos.)


I always wondered who came up with that slowly pulsing light on sleeping first generation ibooks. It seemed like someone had put a lot of thought into that: It was very calming.


Very calming as it mimics slow, relaxed breathing. Patented by Apple in 2002. https://patents.google.com/patent/US6658577


Thanks.


She gave a great talk recently: https://www.youtube.com/watch?v=4lx9Wtd2P48


It’s beautiful, thank you


> Through their work, and now hers, one can see a legacy of personal touch that one hopes will continue into our digital future on a deeper level than fingerprint readers. She gave the Mac a smile—where’s the smile now?

I‘m not really sure how literally this question is meant. The finder icon on macOS still has a smile.


Kare's art is full of character. The Solitaire cards are different from everything else in Windows. I recognize the Chicago font immediately upon seeing like three words for a split second (it's still used a lot in headings on videos and presentations, and sometimes even physical lettering). This is despite never having used the classic Mac or iPod.

Every time I need a good icon for my personal interfaces, I mourn that the art of 16x16 icons seems to be lost. In image search, ‘icon’ now means something like 256x256.


> Every fifteen minutes or so, as I wrote this story, I moved my cursor northward to click on the disk in the Microsoft Word toolbar that indicates “Save.”

I guarantee the author did not use MS Word but rather some cloud platform to author this.


Word is available on office's cloud platform, too.


Yeah I realise that... I just assumed it doesn't have a save button. Am I wrong? Let me go check I guess...

EDIT: Yep - no save button.


You're right. If I go about to find the "Save As.." action it's illustrated with a floppy disk with a pencil on top in the sharepoint/office cloud version of Word I have access to.


Funny we both seem to have a lot of licenses for software we never use. I just went and checked the desktop version of Word (which I haven't used in years)...

https://imgur.com/8POWvrq

Has a save button but superimposed with a refresh glyph along with accompanying mult-user text.


Why do you guarantee this?


Because I believe it is most likely true.


That whimsical and idealistic nature is just completely gone from Apple, it died sometime in the 90s.


Do (or have) you work(ed) for Apple?




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