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Would it not be prudent to port it to Android and make further revenue, then?



At what cost though? My guess is that they have features planned out far in the future for their iOS apps, what should they give up there in order to port something to Android?

The same argument has been made for years for Mac specific apps. I for one am pretty glad that Panic has not taken the time to port any of their apps to windows, it has let them continue to make some of the best software in the world. None of their attention has been diverted to porting what they have already done.


Android paid apps sell horribly. Since taptaptap makes paid apps exclusively, I'm guessing that's why they are sticking with iOS.


The developer of the iOS game "BattleHeart" has announced some notable success with a paid-app port to Android recently[1]. Not at a level of equivalence, but at the level of 'worth doing' [2].

Though that uptake may not translate to a non-game app. Particularly in a niche skewed so heavily toward Apple's base, rather than Google's. And hinging on a component that reviews very well out of the box on the iPhone and as middling on many Android models.

[1] http://mikamobile.blogspot.com/2011/06/android.html

[2] Caveat two: he was using Unity middleware, which greatly lowers the effort of porting.


Yes but BattleHeart is not a top 200 even in iPhone games if I remember the article correctly. Camera+ is Top 10 overall, which based on my experience in the app store means its probably selling at a 100x greater rate than Battleheart. So there is a huge difference in addressable market between the two apps.




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