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It seems like Factorio itself doesn't matter here, and that any programming language can be used instead.

So really, this article is saying "live, self-directed coding is the best technical interview", which isn't very original.




There may be an anxiety factor which negatively impacts live coding interviews which wouldn't manifest as often in demonstrating similar skillsets in a game. It would be interesting to see how much of a difference something like this makes.


Yeah ... maybe...

There might also be anxiety around playing a game you don’t know well, which wouldn’t manifest in a language you were familiar with.

Honestly, this article is pretty superficial.


Performance anxiety (or the lack thereof) is a job skill.




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