I expect Photoshop to contain many highly optimized function routines for photo processing. These routines are optimized by hand and usually use architecture-specific features such as SSE/AVX which is not portable.
Unoptimized (more portable) versions of theses routines exists, but I suspect they will perform well even with M1.
This happens in Linux apps as well. Vendors like Discrete will have restrictions on what kernel version, which distro, what hardware that is really no different. With a Mac, you just don't have a choice on the hardware to install. On Linux, you have a choice, but only from the 2 options listed and you have to build it yourself.
>I expect Photoshop to contain many highly optimized function routines
Ah, I see you have never had the pleasure of using it.
Sarcasm aside, the whole Adobe suite makes atrocious use of your machines actual power, most is still single core. My machine can simulate the entire virtualized interactions of simulated light photons on glass on multiple GPUs in the time it takes photoshop to encode a GIF.
and you think "well maybe encoding the gif is more work?" yet try any GIF encoder written in pure Javascript and they still outperform Photoshop and also the 3D render.
> architecture-specific features such as SSE/AVX which is not portable.
I don’t have hands-on experience, but somewhere on HN I saw this: https://github.com/simd-everywhere/simde If starting a new cross-platform project today, I would try that library first, before doing the usual intrinsics.
Unoptimized (more portable) versions of theses routines exists, but I suspect they will perform well even with M1.