I don't know. If the software you're writing has nothing to do with visualizing or simulating real world, probably not.
I myself somehow keep gravitating towards Blender for casual use, because every now and then, I want to do something in 3D. The last time was for VR (I also re-learned Unreal Engine for it), this time is for architecture visualization (in particular, I want to design the home office I'll be having once we move from the apartment we currently live in, and I'm half-hoping that beyond usual interior visualization, I'll be able to abuse Blender to do some lighting evaluation and maybe even airflow modelling).
In my mind, Blender represents one of those capabilities that computers have that could be useful for me personally, so I try to get at least passable proficiency in it. Same thing got me to learn the basics of Audacity, even though I have zero hobby or professional need for sound work (I mostly trim out sponsorship messages from youtube-dl'ed mp3s these days, so that my 22mo doesn't get trained to "like and subscribe" while listening to her nursery rhymes). And same thing dragged me into software development in the first place - I wanted to do stuff with computers (mostly making videogames).
I myself somehow keep gravitating towards Blender for casual use, because every now and then, I want to do something in 3D. The last time was for VR (I also re-learned Unreal Engine for it), this time is for architecture visualization (in particular, I want to design the home office I'll be having once we move from the apartment we currently live in, and I'm half-hoping that beyond usual interior visualization, I'll be able to abuse Blender to do some lighting evaluation and maybe even airflow modelling).
In my mind, Blender represents one of those capabilities that computers have that could be useful for me personally, so I try to get at least passable proficiency in it. Same thing got me to learn the basics of Audacity, even though I have zero hobby or professional need for sound work (I mostly trim out sponsorship messages from youtube-dl'ed mp3s these days, so that my 22mo doesn't get trained to "like and subscribe" while listening to her nursery rhymes). And same thing dragged me into software development in the first place - I wanted to do stuff with computers (mostly making videogames).