Let's put it this way. I've professionally used 3D software since SGI/Amiga days, day in day out. I used them all, pretty much. The great UI/UX unification that happened around early 2000s was great - that's the period when most of the apps standardized around (Q)WERT keys for example, etc.. I tried getting into Blender numerous times, but muscle memory just couldn't give into the weird UI. So I thought, because even before this great unification, I used all those different tools without issue. There was something about Blender that just wasn't compatible with my brain.. which worked for eons in all of those apps, day in day out.
Long story short, I've been professionally out of VFX/Animation for two or so years now, taking a break doing something else.. and recently I had to do a small type of work in 3D. Naturally, I lost access to most of my paid licenses during the period so I said, fuck it, let's try Blender again (2.8something). I kid you not, I managed to move my way around it on my own, with a bit of help of reading docs, and finished the actual work and be satisfied with it. I still did a little bit of work in Houdini, since I knew the tool better, but 90% of it was in Blender and it was great (Cycles is great too! We'll see about Eevee).
So, something happened, probably recently, where Blender morphed (UI-wise) into this love child of Cinema4D meets Modo kind of thing and one can get around it with no to little help, if you have prior experience with similar tools. I also picked those industry-standard navigation key/mouse bindings and everything's almost there where you expect them to be.
Long story short, I've been professionally out of VFX/Animation for two or so years now, taking a break doing something else.. and recently I had to do a small type of work in 3D. Naturally, I lost access to most of my paid licenses during the period so I said, fuck it, let's try Blender again (2.8something). I kid you not, I managed to move my way around it on my own, with a bit of help of reading docs, and finished the actual work and be satisfied with it. I still did a little bit of work in Houdini, since I knew the tool better, but 90% of it was in Blender and it was great (Cycles is great too! We'll see about Eevee).
So, something happened, probably recently, where Blender morphed (UI-wise) into this love child of Cinema4D meets Modo kind of thing and one can get around it with no to little help, if you have prior experience with similar tools. I also picked those industry-standard navigation key/mouse bindings and everything's almost there where you expect them to be.