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I was hoping for examples of situations in which blender helped a software developer.



Sorry about that. Honestly, nothing in Blender has helped me with anything related to software. Making 3D things and making software are two largely unrelated interests of mine.

I like that the UI shows me Python functions that I can use to invoke the menu item, and I have written some Python before (read an STL, do some transformations, write an OBJ; Blender was easier than cobbling together other tools to do that). My main takeaway that I apply to my own software is that if I know how to do something in the app, the apps should tell me what API method to call to do the same thing. (Google's Cloud Console does this!) And, that if I know the name of the command I want to run, I shouldn't have to poke through the menus to find it. (Blender fixed this with F3 global search. It annoys me to death in other apps like Fusion 360, where things move ever release and I have to search through every menu because the YouTube tutorial I'm watching is a week out of date.)


I've used Blender to build models for simulations and generated image/video data for training deep segmentation and image models, but it's all science related. Nothing that would help a software developer - I think that's too broad a label anyway.


The attitudes, outlook, habits of the Blender development community are healthy. Dwelling in that scene and bringing something of it with you to mundane work will make you something special.




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