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I am so pumped for geometry nodes (and the broader effort, "everything nodes"). Tools like Houdini have been doing this for years and the stuff you can build with it is just... wow.

Looks like the nodes selection for this first iteration is a little bare, but that's okay. Gotta start somewhere




Same here! I'm a programmer who dabbles in graphics so having a procedural workflow feels very natural to me and I love the direction geometry nodes is heading. Exciting times ahead!

Agreed, the support is a little bare currently but from what I understand the hard work has already been done and we should see lots more coming down the pipeline soon.


> Houdini

decades even, but I wonder what edge Houdini will keep in the coming years.


I love Blender and use it at least once a week for animation purposes. I also use Houdini but less often. Something Houdini still is the king at is performance for large scenes and usage of the GPU for simulations. Blender is moving closer and closer to a node model like Houdini, which is exciting to see because it makes me think that performance will be much easier to fix as well. The inspection, logging and debug tooling in Houdini is also better than in Blender, although Blender beats Houdini in extensibility and hackability.


and momentum .. while Houdini has a glorious past it's a pro tool in a niche space; blender is the trendy open source liberating kids creativity all over the planet. I'm not pro blender but that's a potential scenario.. so far they managed to grow the task force and keep it cohesive and productive.




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