On iPhone 12 with iOS 14.4, it works after enabling WebGL 2.0. But raytracing example shows lots of weird black pixels. It looks like shadows rays are self intersecting with the object.
Wow, this is really neat. It would be cool if there were a way to export the "animation" timeline as a function (in GLSL or JavaScript) so that it is possible to use these animations anywhere I can use WebGL. (Apologies if this is already a feature and I've missed it)
Nice website. It was only not clear to me what the home page was or how I could browse a list of examples or other peoples work. But maybe that association is just because i'm used to shadertoy.
shadertoy.com is a "newgrounds + github for shaders", with a large collection of user-created content that runs inside the browser. Easy to look and modify source code, too.
Shadron. Really nice desktop tool for creating shaders.
https://t.co/OR8ih6MRr6?amp=1
https://t.co/X02YYeTgHT?amp=1