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> FWIW, as a general rule, I disagree: say you get to use two pieces of software with the same functionality, shortcuts et. al. for similar amounts of time, the first having 0 regard towards UI/UX, and the second having spent some time thinking about how it presents information and overall legibility. I'd be more than extremely surprised if most users couldn't possibly end up being more efficient using the second.

The Windows 95 through 2000 UI, I think, expresses the second idea perfectly. Rather than being clunky like older versions, they had thought put into how the layout and presentation looked. Granted, some of its qualities stemmed from needing to be renderable on a 386 in reasonable time, it still achieved something both visually appealing and productive.

In contrast, whatever fad comes around to make buttons look like Play-Doh or glass or flat elements with no distinguishing features... they take away from it quite a lot.




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