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> Furthermore, the line between amateur and professional blurs quickly when the amateurs start selling their products. Once someone starts a Kickstarter or opens a store to sell their amateur board game, they are effectively professionals. They tend to start behaving as such.

Yes, in the sense that they have to factor in "professional" responsibilities, such as paying attention to costs; e.g. production and marketing.

However, I think when many people say "professional game designer" I think they may (rightly or wrongly) include "seasoned" (i.e. with a track record).

Of course, both amateurs and professionals may be seasoned. And both may have passion and dedication to their work.




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