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> I'm curious about their cache invalidation solution

My guess: there would be a model somewhere (probably a binary relay map of walls) of the maze, and as soon as the mouse hits an inconsistency, this map is updated. So there isn't really a cache, it's more like a model, or perhaps you can think of collision-based cache (model) invalidation. The mouse probably then follows the solution to this modified maze, modified only insofar as it has measured modifications.

Is there a technical specification somewhere? I'd certainly be curious to read it.




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