People say they want to be famous, what they want is the adoration of their peers. When they find out the two aren't the same thing, they often have a hard time of it. Being famous means you can't have a slice of cake in peace while you contemplate the news your doctor just gave you. It means everyone gets to have an opinion about every setback you experience from then on.
Famous people are hated all the time. Or adored by people who are a worse fate than being hated.
Kind of amusing to find out that Myers declared personal bankruptcy, losing his stake in C.C. Myers and going on to found Myers and Sons instead. C.C. Myers (the old company) then went on to become employee-owned and later declare bankruptcy itself in 2016. Myers and Sons seems to still be going strong.
I think that "boring" is being used here as shorthand for well known and predictable, which are attributes that I would rate highly when developing a platform or trying to work on a novel problem.
I believe a contributor to why choosing boring is hard is that often the problem we encounter in software is not new or unique, but may still the be first time a team/company is attempting it. Therefore, unless you know your company has the patience for unforeseen technical difficulties, and that your team has the skillset to overcome any fundamental challenges posed by the technology chosen, even if the technology is a better fit for a problem, it may not be a good match for the organisation.
This is coming from the perspective of someone working in platform engineering. The further down the stack you are, the more conservative (aka boring) you have to be, because the blast radius increases. Quoting another great post [0] on this: "The risk profile for infrastructure is different than the applications that run on top of that infrastructure."
That’s one way of looking at it. It could also be described as being realistic - there are always “unknown unknowns” and all else equal, no matter how motivated and capable your team, estimates that consider this will be more accurate than those that do not.
What I find interesting is that the bullet points at the end are qualities that really good Product/Project Managers have. When engineers have these skills they become a real force multiplier for their company
Boring doesn't work if the solution you've picked has flaws that the new technology addresses out-of-the-box.
You'll constantly get into arguments about why we're not deploying the new upcoming thing that obviously fixes the issue.
At some point you'll need to switch over anyways, its better to get production battle experience by trying the new tech early and rolling it out where it makes sense.
It avoids internal factions and the "shadow infrastructure" that was mentioned.
> while the new thing has known benefits but unknown flaws
I think I'd claim the new thing has _claimed_ benefits. Very often those benefits turn out to be nonsense, driven by marketing and hype cycles.
By a Tesla, it has Auto Pilot!
By autopilot we just mean some slightly more advanced driver assist, it's not actually autopilot, and if you treat it as such you're probably going to die, at best.
I read your comment as "boring is hard if your existing platform is on fire" and I totally agree with that.
The advice is that you take the new tech and do a boring thing with it first, like deploy or build something non-critical and gain the production experience that way.
The least interesting thing to do would still be to stabilise $old while carefully getting $new ready.
Yep, in hardware this is picking a new material to work with, try it out in some smaller part that's easier to work and isn't critical, and then see its failure rate in the wild. Get used to using it before you bet on it.
What managers think: https://youtu.be/-TKjwblp1XI?t=1373
Point being, nobody gets a documentary about themselves made for delivering against a boring deadline.