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You don't think Google taking a lower cut on the Market wouldn't incentivize more of the successful iOS developers to take Android more seriously? You don't think anyone would say, "hmm, if I develop this for Android, they are only taking 10% rather than 30%, maybe I should give it a shot."

With higher quality apps on the Market, Android owners might be more willing to fork over money for them.




This was my thought. Currently, as an indie dev, I see absolutely no reason to focus on Android rather than iOS. If anything there are a number of reasons not to (inconsistent OS versions, screen sizes, etc). A chance to up my per app revenue would definitely be a plus in the android column.


> "You don't think Google taking a lower cut on the Market wouldn't incentivize more of the successful iOS developers to take Android more seriously"

Not really. I think the teams that were going to branch out largely did and still do. And from the results we keep hearing, I don't think a smaller cut is going to change any minds of those who decided against it.

As to more good for-pay apps leading to more purchasing, I don't know that would necessarily follow. Particularly not after the Angry Birds experience seemed to suggest direct sales weren't even that great for a game at the level of a cultural phenomenon.


If Android Market lowered its cut to 15-20%, iFlowReader could live again on Android tablets. I consider it very shortsighted of Google to not try to compete with Apple on this point.


What experience would that be? To my knowledge, Rovio still has not released a paid version of Angry Birds although it has been planned since February at least.


I seem to be misremembering. I thought there were two versions at launch, with the paid version going away quickly in favor of ad-driven.


It exists. On the Amazon Appstore for Americans only. So no good to me, but maybe useful for you.


Bigger slice of a smaller pie.




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