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Hollywood sees it otherwise with the VFX standard.

https://vfxplatform.com/




What you linked is more about programs relying on the same computer graphics libraries that then need to rely on the same system libraries.

Games stand alone and don't need this integration.


If you compile everything statically yes, otherwise yes they need this integration.


Games can have their dependencies shipped with them with or without static linking. They aren't transferring data to another game that has to line up exactly.

CG programs and renderers need to have subdivision surface data be the same and image filtering be the same. They may be able to architect their way around standard library versions, but games don't need this same treatment because they stand alone.




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