1: What are you afraid of, now that the engine is partly owned by Tencent? The engine is OSS after all. What paths do you see for potential break of trust?
2: What are your use cases that you need a game engine for (making mobile games, console games, PC games, arch viz, ...)
3: What points make you feel like Unity is remarkably better?
I'm asking these last 2 points because I'm in the field myself and I do have some different experiences regarding choice of engines.
Thanks!
* And what do you
I hope that second 80% wasn’t a typo because it made me spit my tea out in laughter. I’ve tried my hand at a few indie games like probably every programmer/gamer and wow does that last mile to “done enough to say done with a straight face” seem to stretch on into infinity.
My experience with unity, as a free user, was it creating a TB of log files of nothing but it complaining that it couldn't connect to the internet to phone home its telemetry.
I don't think either engine's approach here is particularly noteworthy though.
Supposedly Tim Sweeney saw the writing on the wall in 2012 as Epic sold off the Gears franchise to Microsoft that "free-to-pay" "Games as a Service" were the future of the industry and decided to shop around for expertise in that area. Tencent already had expertise in that area (both homegrown in China with several successful "GaaS" games and in already owning Riot Games at that time), and the investment was also supposedly a signifier of a bidirectional exchange of expertise sharing.