But most games nowadays actively avoid that! They make you control Geralt or Solid Snake or Master Chief or whatever. You know, someone cooler than you could ever possibly be. They introduce third person cutscenes if the game isn't already 3rd person by default. You can't choose what to say or are very limited in what or how you say it. You pursue someone else's goals.
Half Life 1 is one of the few games that got it right, but does it have imitators? A silent protagonist is something to be ashamed of nowadays.
Silent protagonist games still exist. 'Prey' comes to mind (though an AI character speaks to you using your character's voice, and you can also hear your character speak on a few recordings you can find.
But in the tradition of HL, your character never utters anything while you are in their perspective, and there are no third person cutscenes.
Spoilers: the entity you are playing as is not actually the character it's presented as, so technically you never actually hear your character's voice.)
The new Doom games also have silent protagonists, but unfortunately have some third person cutscenes and are extreme examples of 'cooler than you'.
Half Life 1 is one of the few games that got it right, but does it have imitators? A silent protagonist is something to be ashamed of nowadays.