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I feel like Unity3D could be turned into an animation tool like Flash with some extensions. It already has HTML5 export.



The Flash authoring tool (now called Adobe Animate) has HTML5 / Canvas output via the CreateJs library.

https://createjs.com/ https://www.adobe.com/products/animate.html


Unity’s HTML5 export is super heavyweight (unless you do some super complicated things getting it to work with the ECS stuff). Flash was...though abused a lot, much more lightweight, able to slot into a randomo webpage without sticking out too much/causing performance issues.

Also as a direct substitute, Unity has much inferior font rendering, and no built-in vector graphics capabilities.

If I was doing a 2D animation tool for browser export, I don’t see that unity would offer me much, and would come with a lot of downsides.




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