VR probably has a higher per capita usage among kids than 30 year olds to be fair. My first graphics card was bequeathed to me at the tender age of 11 back when GPUs were a niche thing
You can play recroom with an Oculus Quest, PSVR, or regular screen if you want. The Quest 2 base model costs $300 and is entirely standalone, no PC required.
I have a Valve Index ($1,000 + gaming PC + installing 2 lighthouses on my walls), and while my experience is definitely better (other than the cord), the Quest provides a comparable experience for beat saber, rec room, pistol whip, which comprise 90% of what I use my Index for anyway.
Yep. The time is upon us. My friends who aren't even big into games are getting quests because of super hot and beat saber. And Christmas is coming around soon.
If VR fails at this point I would be surprised. If Facebook got some competition it would be good for long term VR development. But there's already a good amount of VR hype and great games and it won't be going away anytime soon.
Quest 2 is $299, that's a barrier but not insane. Also, Rec Room is not VR only, there are clients for iOS, PC and PS4 that run in a mode with no VR (obviously VR isn't even an option for iOS). That's not as much platform coverage as Roblox, but it's not bad. Definitely worth checking out even if you don't have VR.
Roblox has the userbase it does because it's on every platform and runs on potatoes.
How many kids (using a large range from ages 1-18) have VR setups in their homes?