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No, you can directly rasterize to the screen buffer:

https://www.coranac.com/tonc/text/bitmaps.htm

However, you’re limited to the CPU’s (relatively) mediocre processing power. This is exactly how some of the raycasted game engines were built, though:

https://m.youtube.com/watch?v=eD1RRESSF6Y

And, if you look at open source raycaster engines, they’ll use either Mode 3 or Mode 4, usually with a background enabled:

https://github.com/jduranmaster/GBA-caster/blob/dd62073a4371...




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