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Well, Apple made some horrible, horrible skeuomorphic UIs back in the day (See [0] for a very ancient example; or any stitched-leather UI from an iPhone before iOS 7).

Having said that, I could really use a little bit of skeuo these days. Buttons that look like buttons, sliders that resemble sliders, and the like.

[0]: http://hallofshame.gp.co.at/qtime.html




I don’t understand the seemingly-universal hate for the stitched leather. It at least shows some personality and effort compared to just empty whitespace everywhere.


Real leather gives you a tactile feeling. Moreover, it reflects light differently than paper, whereas the light coming from pixels on a screen is equal in all but color.

IMHO skeuomorphism is not evil per se, but it must somehow boost usability to be justified (sliders are a good example of this). Otherwise, it's like the visual equivalent of purple prose.


> Moreover, it reflects light differently than paper

Now I'm really curious how things would look of skeuomorphism was still around nowadays when we have physically based rendering.


Because it's overly gratuitous designer eye-candy with absolutely no benefit aside from stroking the UI designer's ego.


It is eye-candy, but it's also useful for finding your way around if different apps look different.

Some apps need every pixel they can get for content, but some don't, and those ones can show some personality.


This is how I feel about a healthy majority of flat UI design today (and almost the every example of neumorphism or widget with animations).

Eye candy happens when UI designers make something for a slide show demo and neither the designer or PM uses the UI while they iterate. Which is part and parcel to many areas of development today.


Something looking good is a benefit, lol.




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